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octane for maya demo texture problem
Posted: Wed Aug 28, 2013 12:18 pm
by kkbass
i've been using octane standalone demo for a while and it works fine, but recently i got the maya demo but my textures are not being rendered correctly

- viewport render, textures are okay
The viewport render and the standalone renders are ok.

- standalone render, textures are okay
But when i do render with the maya demo plugin, the textures are not rendered correctly. see below

- ipr render, textures are not okay

- another ipr render, textures render with visible artifacts
Anybody with a solution please help.
Re: octane for maya demo texture problem
Posted: Thu Sep 05, 2013 5:20 am
by FooZe
Hi,
The first thing to do is double check your normals and also scene scale (to large or tiny models can cause problems). You can use octane's deep channel kernel to help with this - to see if octane is being provided with problematic normals.
Thanks
Chris.
Re: octane for maya demo texture problem
Posted: Thu Sep 05, 2013 1:14 pm
by kkbass
normals are fine, i was hoping it would be a scale issue coz i scaled up the model a lot, but scaling it down does not seem to solve the problem. Thanks for the tip anyway.
Re: octane for maya demo texture problem
Posted: Thu Sep 05, 2013 10:45 pm
by FooZe
Another thing i have seen that causes this is duplicate geometry or "double sided" geometry (the double sided one was from sketch-up when exported as an obj and loaded into the standalone).
Thanks
Chris.