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Cantina
Posted: Sun Aug 25, 2013 4:31 pm
by gabrielefx
more renders to come...
pure pmc
Re: Cantina
Posted: Sun Aug 25, 2013 5:01 pm
by niuq.cam
Great artwork as always Gabriele !
Perhaps a little more AO or irregularity ?
Regards.
Niuq
Re: Cantina
Posted: Sun Aug 25, 2013 8:41 pm
by gabrielefx
ambient occlusion doesn't work in Octane as in Vray
in Vray I always used it
I don't know if Octane saves AO channel...I will try.
Probably I should add some dirty materials...for longer rendering times....

Re: Cantina
Posted: Mon Aug 26, 2013 10:41 am
by DIO
Very nice renders.
The only thing I would suggest is more contrast. Maybe more ambient occlusion would really do the trick. You could use the same camera (if it is a standard camera) and render an ambient occlusion image in Vray for compositing. Doesn´t render very long.
I always add more abient occlusion that way.
Re: Cantina
Posted: Mon Aug 26, 2013 2:25 pm
by gabrielefx
I replaced all the renders with the new photoretouched
what do you think?
Re: Cantina
Posted: Mon Aug 26, 2013 3:17 pm
by Vernon
Great work as usual, Gabriel!
These pictures only lacks where displacement is needed,
and that is where rough surfaces joints to a smooth one,
say corners etc, they really would benefit with some irregularity.
But, without displacement available,
that would be some task to photoshop...
-V-
Re: Cantina
Posted: Mon Aug 26, 2013 9:45 pm
by gabrielefx
I will never simulate displacement with photoshop...

I don't understand why Otoy don't want to implement this feature.
When Live (Arion) 2.5 will be available for Max I will do some experiments, at the moment is useless (I got a one year old license).
Re: Cantina
Posted: Tue Aug 27, 2013 3:43 am
by Leiurus
I tend to agree with Vernon, the main issue with these renders is that all the rough surfaces (bricks, stone, etc...) look super fake.
If the poly count allow it you could make a Hi-Res displacement map, displace the wall geometry, and then texture it with a lower res map with a decently detailed normal map. It would probably add something around 1.5/2M polys max to the scene and I assume that with your Titans you could easily handle it.