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Decal workflow
Posted: Wed Aug 14, 2013 6:34 pm
by mate
Let's assume I have a huge object I want to texture procedurally, but I also want to put on some decals, what would be the best workflow? Just put them on separate geometry with alpha?
Re: Decal workflow
Posted: Thu Aug 15, 2013 8:05 am
by bepeg4d
hi mate,
if you don't have the complete uv set for your mesh, you could save some polygon selections and assign to them a mix material with the general mat in one slot and the decal in the second one, use the alpha of the decal in the ammount slot and that's it

ciao beppe