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adjust texture
Posted: Wed Aug 07, 2013 7:50 am
by Jorgensen
Hi
I have a texture I need to move a litte.
How do I do that? is it done in 3ds design eg. UVW mapping?
or via octane?
The file is a Revit file that is linked into 3ds design, but I don't think I can adjust the texture in Revit.
Anyone?
Thanks

Re: adjust texture
Posted: Wed Aug 07, 2013 7:05 pm
by Jorgensen
anyone?

Re: adjust texture
Posted: Wed Aug 07, 2013 8:30 pm
by LudovicRouy
I don't know what you have to do but if its just sliding texture across one of the world axes, you can do it in octane via a transform node linked to position.
if you need to edit UV, you must do it in a modeling software...
Re: adjust texture
Posted: Wed Aug 07, 2013 8:39 pm
by Jorgensen
Hi ludovicRouy
I'll have to see how I add a transform node in 3ds design.
Thanks

Re: adjust texture
Posted: Thu Aug 08, 2013 7:07 am
by Jorgensen
Hi ludovicRouy
I don't se the Position node in 3d max
I guess it's very easy - but I really have a issue here
It seems that using select object>modify>add UVW Map>has no effect on the material
But I'm a noob in 3ds design/max

Re: adjust texture
Posted: Thu Aug 08, 2013 7:52 am
by suvakas
To move your UV's in Max try to move the gizmo of your UV map modifier.
I kind of remember that there was an Octane transformation map in Max plugin too (and I already wrote an unpolite response to you about reading the manual

) but while I'm looking at it now, I cant find the transform map anymore.
[edit]
It turns out you can only use it with Octane procedurals. So no transform for images. Seems like your only option is to move the UV gizmo.
Suv
Re: adjust texture
Posted: Thu Aug 08, 2013 12:36 pm
by Jorgensen
Hi suvaks
I was looking in the manual, but the manual seems quite outdated.
So, as I understand it/you, in 3ds design, I have to:
select the object
add a UVW MAP modifier and adjust the gismo?
I have tried that, moved the gismo up/down/left/right - but nothing happens :-/
But if it's the way to go, I'll just need to work with it.
Re: adjust texture
Posted: Thu Aug 08, 2013 5:21 pm
by suvakas
Make sure you're not using different map channels for your texture and UV modifier.
If your image is on channel 2 and you're moving the gizmo on channel 1, then nothing will happen.
Hmm..wait..there are no channels when using Octane image.
Suv
Re: adjust texture
Posted: Thu Aug 08, 2013 5:38 pm
by sdwhitton
hmm, sounds like you need the UVW XFORM modifier, try that and play with the offsets?
Re: adjust texture
Posted: Fri Aug 09, 2013 5:51 am
by suvakas
Indeed. That would be much better tool than moving the gizmo. I always forget that it exists.
Suv