Page 1 of 2

adjust texture

Posted: Wed Aug 07, 2013 7:50 am
by Jorgensen
Hi

I have a texture I need to move a litte.

How do I do that? is it done in 3ds design eg. UVW mapping?
or via octane?

The file is a Revit file that is linked into 3ds design, but I don't think I can adjust the texture in Revit.

Anyone?

Thanks :-)

Re: adjust texture

Posted: Wed Aug 07, 2013 7:05 pm
by Jorgensen
anyone? :-)

Re: adjust texture

Posted: Wed Aug 07, 2013 8:30 pm
by LudovicRouy
I don't know what you have to do but if its just sliding texture across one of the world axes, you can do it in octane via a transform node linked to position.

if you need to edit UV, you must do it in a modeling software...

Re: adjust texture

Posted: Wed Aug 07, 2013 8:39 pm
by Jorgensen
Hi ludovicRouy

I'll have to see how I add a transform node in 3ds design.

Thanks :-)

Re: adjust texture

Posted: Thu Aug 08, 2013 7:07 am
by Jorgensen
Hi ludovicRouy

I don't se the Position node in 3d max :-(

I guess it's very easy - but I really have a issue here :-(

It seems that using select object>modify>add UVW Map>has no effect on the material

But I'm a noob in 3ds design/max :oops:

Re: adjust texture

Posted: Thu Aug 08, 2013 7:52 am
by suvakas
To move your UV's in Max try to move the gizmo of your UV map modifier.

I kind of remember that there was an Octane transformation map in Max plugin too (and I already wrote an unpolite response to you about reading the manual 8-) ) but while I'm looking at it now, I cant find the transform map anymore.

[edit]
It turns out you can only use it with Octane procedurals. So no transform for images. Seems like your only option is to move the UV gizmo.

Suv

Re: adjust texture

Posted: Thu Aug 08, 2013 12:36 pm
by Jorgensen
Hi suvaks

I was looking in the manual, but the manual seems quite outdated.

So, as I understand it/you, in 3ds design, I have to:

select the object
add a UVW MAP modifier and adjust the gismo?

I have tried that, moved the gismo up/down/left/right - but nothing happens :-/

But if it's the way to go, I'll just need to work with it.

Re: adjust texture

Posted: Thu Aug 08, 2013 5:21 pm
by suvakas
Make sure you're not using different map channels for your texture and UV modifier.
If your image is on channel 2 and you're moving the gizmo on channel 1, then nothing will happen.

Hmm..wait..there are no channels when using Octane image.

Suv

Re: adjust texture

Posted: Thu Aug 08, 2013 5:38 pm
by sdwhitton
hmm, sounds like you need the UVW XFORM modifier, try that and play with the offsets?

Re: adjust texture

Posted: Fri Aug 09, 2013 5:51 am
by suvakas
Indeed. That would be much better tool than moving the gizmo. I always forget that it exists.

Suv