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INTERIOR - WIP

Posted: Thu Jan 28, 2010 1:02 am
by cristian.tumiati
Okkkei....now I WANT the NORMAL-BUMP CHANNELS..... :twisted: ..... :D .....and the filter to saturate or contrast the texs in the diffuse specular and roughness channels... :shock:

Another wip from an hold scene that i made for work.

Re: INTERIOR - WIP

Posted: Thu Jan 28, 2010 3:50 am
by psor
Love it! ;o) The glass of the vase looks to dark tho, not enough bounces?



take care
psor

Re: INTERIOR - WIP

Posted: Thu Jan 28, 2010 6:28 am
by enricocerica
Great !
Didi you leave the window glasses ? If so I would remove them to avoid to much fireflies.
Did you used a spec map on the wall, with the light you have there, the spec map could give you a nice fx on the wall.

Re: INTERIOR - WIP

Posted: Thu Jan 28, 2010 9:06 am
by cristian.tumiati
enricocerica wrote:Great !
Didi you leave the window glasses ? If so I would remove them to avoid to much fireflies.
Did you used a spec map on the wall, with the light you have there, the spec map could give you a nice fx on the wall.

Hello Enrico.... ;)


The glasses are not there.

There are a specular maps on the wall on the floor ... but I preferred to leave very little contrast to give more effect of dirt & semi-gloss

I think a bump .... better a normal map contrast better the specularity of the materials

But tonight i'll play anymore to this scene..... :)

If you want i call you this evening for your suggests and powerfull spec INFO.... ;)

I might also add that scene to contest?

And a little tutorial is coming

best.

Cristian

Re: INTERIOR - WIP

Posted: Thu Jan 28, 2010 9:33 am
by Thor
Bravo Cristian, ho visto su vimeo il tuo tutorial e aspetto con impazienza i prossimi! ;)

Thor.