Exporting obj format problem
Posted: Tue Jul 30, 2013 2:40 pm
I'm using Maya 2013 for Interior Scene .
When I finished scene and assigned all geometry shaders then exported obj format to Octane , the weird thing is some different geometries shaders combined in one shader .
does anyone know how to solve this problem ? thx
When I finished scene and assigned all geometry shaders then exported obj format to Octane , the weird thing is some different geometries shaders combined in one shader .
does anyone know how to solve this problem ? thx
