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Rayepsilon...rrprob
Posted: Thu Jan 28, 2010 12:02 am
by cristian.tumiati
Sorry but...what is these two parameters in the pathtracing node?
Another question...the max depht is only for the reflection refraction ...or?
Thanks

Re: Rayepsilon...rrprob
Posted: Thu Jan 28, 2010 4:49 pm
by radiance
rayepsilon is the distance to offset new rays, you should'nt change it.
rrprob neither, it's the probability of ending paths.
maxdepth is the maximum depth of paths. (this is limited by the RR though)
best not touch these
Radiance
Re: Rayepsilon...rrprob
Posted: Thu Jan 28, 2010 5:06 pm
by d.welshhons
radiance wrote:.maxdepth is the maximum depth of paths. (this is limited by the RR though) best not touch these

Radiance
So is maxdepth how many bounces [or paths] the raytracing will calculate? If it shouldn't be adjusted then maybe that function should have a static setting as it would cut down on code. In fact if all three of the functions mentioned above should be left as is, making them static would be optimal from a coders point of view to keep the overall bloat down.