Maya UVs and Textures - UVs not working in Maya plugin 1.20
Posted: Tue Jul 09, 2013 8:51 pm
by swagstaff
I can't get any UV mapped objects to texture map correctly using the Maya plugin. Textures all appear to be obeying the "orientation" values and mapping as some kind of spherical projection, but they are ignoring the surface UVs on the actual objects. Is there something I have to do get Octane texture nodes to respect use object UVs in Maya?
Seeing the same problem no matter what shaders I attach the Octane Image Texture node to. Same problem with the Octane Checks and Octane Float Image texture. It's clearly a problem seeing or using surface UVs.
Maya 2014(Win 64)
Octane 1.20
Thanks,
Sean
Re: Maya UVs and Textures - UVs not working in Maya plugin 1
Posted: Tue Jul 09, 2013 9:48 pm
by TBFX
swagstaff wrote:I can't get any UV mapped objects to texture map correctly using the Maya plugin. Textures all appear to be obeying the "orientation" values and mapping as some kind of spherical projection, but they are ignoring the surface UVs on the actual objects. Is there something I have to do get Octane texture nodes to respect use object UVs in Maya?
Seeing the same problem no matter what shaders I attach the Octane Image Texture node to. Same problem with the Octane Checks and Octane Float Image texture. It's clearly a problem seeing or using surface UVs.
Maya 2014(Win 64)
Octane 1.20
Thanks,
Sean
Hi swagstaff,
Hmm, UV's are working fine for me in Maya 2014 and plugin v1.20. Not sure what would cause the symptoms you describe but the octane checks texture (like all the other octane procedural textures) is a 3d volume texture so will not use the UV's anyway.
T.
Re: Maya UVs and Textures - UVs not working in Maya plugin 1
Posted: Tue Jul 09, 2013 10:28 pm
by JimStar
TBFX wrote:Hmm, UV's are working fine for me in Maya 2014 and plugin v1.20.
The same for me...
Re: Maya UVs and Textures - UVs not working in Maya plugin 1
Posted: Tue Jul 09, 2013 11:48 pm
by swagstaff
OK. Got it working. Not sure what I was doing wrong before. Thanks for the tips.