HELP with very large scene!
Posted: Fri Jul 05, 2013 4:46 pm
Hello,
I received very large models, lots of polygons, from a customer, mainly structures.
Maya has been crashing a lot even with only 25% of the structures in the same scene,
I don't know what it is.
In any case, what's the best way to deal with large objects made out of repetitive objects?
For example there are hundreds of stair steps.
Is it better to use instancing for the stairs and anything that is repeated many times?
Can render proxies be used? (Something like Mental Ray Render Proxies)
What's best?
The goal is to navigate in the viewport without problems and to make the scene more stable.
I am not as concern for the loading, voxelization times.
I am more worried about having a more stable reliable scene
Thanks a lot in advance!!!
Snoopy
PS: I use GTX Titans
I received very large models, lots of polygons, from a customer, mainly structures.
Maya has been crashing a lot even with only 25% of the structures in the same scene,
I don't know what it is.
In any case, what's the best way to deal with large objects made out of repetitive objects?
For example there are hundreds of stair steps.
Is it better to use instancing for the stairs and anything that is repeated many times?
Can render proxies be used? (Something like Mental Ray Render Proxies)
What's best?
The goal is to navigate in the viewport without problems and to make the scene more stable.
I am not as concern for the loading, voxelization times.
I am more worried about having a more stable reliable scene
Thanks a lot in advance!!!
Snoopy
PS: I use GTX Titans