Lighting Noob Question
Posted: Wed Jul 03, 2013 4:42 am
So I get the concept of adding bump/normal maps to the diffuse to add extra realism but my question is to do with specular maps:
Is it the case that since Octane is a physically correct renderer that you don't need specular maps? i.e. the correct index of refraction, transmission etc will render the specular map moot?
Is it the case that since Octane is a physically correct renderer that you don't need specular maps? i.e. the correct index of refraction, transmission etc will render the specular map moot?