Palm Trees Sundow Animation
Posted: Sun Jun 30, 2013 11:25 am
Hi there,
I started a little project just for fun and played around with some speedtree palm trees with a slight breeze of wind (turned out it was not enough to be really visible in the animation) and a sundown timelapse at the same time.
Simple setup of C4D terrain, a plane for the water material (LiveDB) and some sand and stone textures (only rough so far).
Next step is to animate the water, I would appreciate you experience on how to do real or fake ocean wave water inside of C4D with octane (or any other way?). I tried to animate the water material bump turbulence scale, but didn`t work out.
Imported the speedtrees into C4D and rendered the whole scene with pathtracing, 1000 maxsamples, little more than HD720p (1568x882), 1min per frame with 7 GPUs, took about 5 hours.
Had to use hot pixel removal, because of the water material, also didn`t manage to get a good sun reflection with all the turbulence going on from this perspective.
Here is the final animation, straight out of C4Doctane, no postpro, only some sounds added.
Greetings,
ChrisVis
I started a little project just for fun and played around with some speedtree palm trees with a slight breeze of wind (turned out it was not enough to be really visible in the animation) and a sundown timelapse at the same time.
Simple setup of C4D terrain, a plane for the water material (LiveDB) and some sand and stone textures (only rough so far).
Next step is to animate the water, I would appreciate you experience on how to do real or fake ocean wave water inside of C4D with octane (or any other way?). I tried to animate the water material bump turbulence scale, but didn`t work out.
Imported the speedtrees into C4D and rendered the whole scene with pathtracing, 1000 maxsamples, little more than HD720p (1568x882), 1min per frame with 7 GPUs, took about 5 hours.
Had to use hot pixel removal, because of the water material, also didn`t manage to get a good sun reflection with all the turbulence going on from this perspective.
Here is the final animation, straight out of C4Doctane, no postpro, only some sounds added.
Greetings,
ChrisVis