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Bump depth
Posted: Fri Jun 28, 2013 5:03 pm
by kristoph
Hey,
Anyone know if there's any way of altering the bump depth?
ie. make it 100 or -100?
Re: Bump depth
Posted: Fri Jun 28, 2013 6:40 pm
by atome451
Hi,
Adding ImageTexture as Float in Bump tab. Using Invert for "-100" (in your sample) and tuning with power parameter. Setting also the gamma if necessary.
Hope this will usefull.
Re: Bump depth
Posted: Mon Jul 01, 2013 2:52 pm
by kristoph
Thanks for the help but still really struggling to change the depth....
Dont ask me why but my client wants the tick in the back of this shield to have a depressed or debossed look to it.
The bump is only
slightly visible. I've set the power/float to maximum of .1
See attached material editor.
Do you know if it's it possible to have more depth?
Thanks again

Re: Bump depth
Posted: Mon Jul 01, 2013 3:11 pm
by atome451
For harder effect, you should have a look to a normal map.
But, indeed, it's a surprisingly low effect. Maybe you should have a look to the scale of your scene. The scene is maybe to big and then the bump is very low. I know Octane standalone is very sensible to the scale, it's maybe the same here. Didn't tested myself yet.
Re: Bump depth
Posted: Mon Jul 01, 2013 3:35 pm
by atome451
Or, if you own MoGraph, maybe a displacement deformer will do the job?
Re: Bump depth
Posted: Mon Jul 01, 2013 3:47 pm
by aoktar
Hi,
i did a sample. Doing little blur on bump image will give more strong visual. Also some lighting effect can improve bump apperance that you can see in attached scene
Re: Bump depth
Posted: Tue Jul 02, 2013 8:08 am
by kristoph
Thanks for taking time out to help guys.
@atome451
the displacer is a good idea – shouldve thought about that one!
@aoktar
The blurring works a treat!
Thanks again
