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Castle Jankovic
Posted: Fri Jun 14, 2013 2:57 pm
by BorisGoreta
These are a couple of renders of an old castle Jankovic which is about to be renovated and made into a hotel. Among other things its purpose would be to accommodate weddings and to serve as a meeting place for hunters. This disneyland section really exists.
Re: Castle Jankovic
Posted: Sat Jun 15, 2013 7:47 pm
by Seekerfinder
Boris,
These are brilliant! Where did you get those stunning trees? Aren't they heavy on texture count?
Seeker
Re: Castle Jankovic
Posted: Sun Jun 16, 2013 12:20 pm
by ROUBAL
Nice scene. The presence of the deer is a bit weird, as well as the Disney style castle entry, but the scene is globally very good. I agre that the trees are great !
I like the old photo style a lot !
Re: Castle Jankovic
Posted: Sun Jun 16, 2013 7:31 pm
by karlo
Jebeno dobro si to slozio !!!
Re: Castle Jankovic
Posted: Sun Jun 16, 2013 8:54 pm
by Force44
nice
Re: Castle Jankovic
Posted: Mon Jun 17, 2013 12:13 am
by BorisGoreta
Tree is one from the Archmodels vol. 106. It is kind of heavy but I'm rendering on TITANs so I have 6 GB at my disposal. Thanks for the nice comments !
Re: Castle Jankovic
Posted: Mon Jun 17, 2013 12:21 am
by BorisGoreta
Interesting thing about this project is that the existing building was digitized using a laser device which gives a high resolution point cloud from which you can construct an accurate model.
Re: Castle Jankovic
Posted: Mon Jun 17, 2013 8:21 am
by 3rdeye
its a beautiful render..I love the mood of the lighting and the texturing too..
Re: Castle Jankovic
Posted: Mon Jun 17, 2013 2:42 pm
by Seekerfinder
BorisGoreta wrote:Tree is one from the Archmodels vol. 106. It is kind of heavy but I'm rendering on TITANs so I have 6 GB at my disposal. Thanks for the nice comments !
Thanks for the tree reference Boris.
I am sure your Titan can handle the geometry, but I was actually referring to the texture count - would you have that stat for us?
I am coming up against GPU texture count limits for the first time with complex tree models.
Thanks,
Seeker
Re: Castle Jankovic
Posted: Mon Jun 17, 2013 8:37 pm
by BorisGoreta
Here are the stats for the scene:
Memory is low because I have 3 TITANs in SLI because otherwise OpenGL doesn't work (4 GPU limit). If I need more RAM I need to disable SLI prior to rendering.
I haven't come close to the texture limits. Usually trees that I use have two textures, one for bark and one for the leaf and I have 3 types of trees in this scene. You could combine several textures into one texture and save texture slots this way.