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Raysupreme to Lw octane first test

Posted: Mon Jun 10, 2013 4:04 pm
by geo_n
I modelled this in Raysupreme
http://www.braindistrict.com/en/raysupreme
then rendered in Lightwave octane.

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Something is wrong with the glass and interior. I'm using ambient gi mode.

Some wires
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Re: Raysupreme to Lw octane first test

Posted: Wed Jun 19, 2013 3:15 am
by geo_n
Making of the car. I'm using Raysupreme.

Blueprint tip



Base modelling


Re: Raysupreme to Lw octane first test

Posted: Tue Jun 25, 2013 1:34 pm
by geo_n
Some progress










Re: Raysupreme to Lw octane first test

Posted: Sun Jun 30, 2013 2:48 pm
by geo_n
I begin to split the parts so we can have the car body lines similar to real life. Selecting and detaching from the main body mesh.




Trying to follow as much of the body lines and then cutting those parts or separating them. The blueprints are not perfect and will not align perfect so we just try our best to match it and look at reference materials.


Re: Raysupreme to Lw octane first test

Posted: Tue Jul 30, 2013 2:16 pm
by geo_n
Here's an update.










Re: Raysupreme to Lw octane first test

Posted: Sun Aug 04, 2013 1:58 pm
by geo_n
Creating the doors and windows. Using shell tool to create real thickness(incase doors open) but adding only a small value in shell tool then moving it manually. Currently shell tool is always using normals so the shape changes a lot with high value. So just use small value in shell tool.








Doing the side door detail




[youtube]http://www.youtube.com/watch?v=zCF5OvQir-Q#at=26a[/youtube]

Re: Raysupreme to Lw octane first test

Posted: Thu Aug 08, 2013 4:32 pm
by geo_n
Working on the side of the car




Re: Raysupreme to Lw octane first test

Posted: Sun Aug 11, 2013 2:40 am
by geo_n
Working on the back of the car





Re: Raysupreme to Lw octane first test

Posted: Wed Aug 14, 2013 4:19 pm
by geo_n
Update. windows and detailing






Re: Raysupreme to Lw octane first test

Posted: Wed Aug 14, 2013 4:31 pm
by geo_n
Detailing the rear bumper area





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Creating the wheels and tire - this method I did RS didn't have an array tool yet but new build has array tool. These guys work fast to develop RS.