Something is wrong with the glass and interior. I'm using ambient gi mode.
Some wires
Re: Raysupreme to Lw octane first test
Posted: Wed Jun 19, 2013 3:15 am
by geo_n
Making of the car. I'm using Raysupreme.
Blueprint tip
Base modelling
Re: Raysupreme to Lw octane first test
Posted: Tue Jun 25, 2013 1:34 pm
by geo_n
Some progress
Re: Raysupreme to Lw octane first test
Posted: Sun Jun 30, 2013 2:48 pm
by geo_n
I begin to split the parts so we can have the car body lines similar to real life. Selecting and detaching from the main body mesh.
Trying to follow as much of the body lines and then cutting those parts or separating them. The blueprints are not perfect and will not align perfect so we just try our best to match it and look at reference materials.
Re: Raysupreme to Lw octane first test
Posted: Tue Jul 30, 2013 2:16 pm
by geo_n
Here's an update.
Re: Raysupreme to Lw octane first test
Posted: Sun Aug 04, 2013 1:58 pm
by geo_n
Creating the doors and windows. Using shell tool to create real thickness(incase doors open) but adding only a small value in shell tool then moving it manually. Currently shell tool is always using normals so the shape changes a lot with high value. So just use small value in shell tool.