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OctaneRender® for Maya® v1.16c beta [OBSOLETE]

Posted: Mon Jun 03, 2013 2:40 am
by JimStar
Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2011, 2012, 2013 and 2013.5 / 32-bit & 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®. Materials from the Live DB are currently not available.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 279€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses,
just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.


CHANGES AND FIXES SINCE LAST RELEASE:
  • Now materials are animated in "Movable proxy" animation mode too.
  • Some 1.16 engine fixes...
  • Minor plugin fixes...

DOWNLOAD

OctaneRender for Maya v1.16c beta (35.7MB autoinstaller file)


Yours,
The OctaneRender™ Team.

Re: OctaneRender® for Maya® v1.16c beta [CURRENT]

Posted: Mon Jun 03, 2013 3:47 pm
by danimatrix
hi JimStar when I open the scene, I get FATAL ERROR!!!

Re: OctaneRender® for Maya® v1.16c beta [CURRENT]

Posted: Mon Jun 03, 2013 4:37 pm
by renmaxhb
Thanks,JimStar,greatwork!

Re: OctaneRender® for Maya® v1.16c beta [CURRENT]

Posted: Mon Jun 03, 2013 6:14 pm
by arh-osa
The same issue that danimatrix reported, when I open a scene made in previous version.

Re: OctaneRender® for Maya® v1.16c beta [CURRENT]

Posted: Mon Jun 03, 2013 7:43 pm
by JimStar
Can somebody give me the scene where you have this error?

Re: OctaneRender® for Maya® v1.16c beta [CURRENT]

Posted: Mon Jun 03, 2013 9:57 pm
by TBFX
Hi JimStar,
Yes same issue for me. Here are some crash logs and a sample scene that crashes v1.16c

The crashes happen for me when I start a render, either IPR or standard they both cause the crash.

T.

Re: OctaneRender® for Maya® v1.16c beta [CURRENT]

Posted: Mon Jun 03, 2013 10:04 pm
by JimStar
Thank you!

Re: OctaneRender® for Maya® v1.16c beta [CURRENT]

Posted: Tue Jun 04, 2013 3:13 am
by renmaxhb
Renderer use vedio memory 900M when I run IPR,

renderer use vedio memdry 1800m when I run batchrender.

The scences can run IPR but can't run batchrender.

Re: OctaneRender® for Maya® v1.16c beta [CURRENT]

Posted: Tue Jun 04, 2013 3:15 am
by renmaxhb
Like this

Re: OctaneRender® for Maya® v1.16c beta [CURRENT]

Posted: Tue Jun 04, 2013 3:24 am
by TBFX
renmaxhb wrote:Renderer use vedio memory 900M when I run IPR,

renderer use vedio memdry 1800m when I run batchrender.

The scences can run IPR but can't run batchrender.
Is the animation mode set to Movable proxies for your batch render? If it is set to Full then any instances will get loaded as part of the global mesh taking up a lot more VRAM.

T.