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Help with radial lines

Posted: Thu Aug 26, 2010 6:51 pm
by WestCAD
I have been getting radial lines showing up on walls.
Modelled in AutoCAD Architecture, exported to AutoCAD and saved as obj via 3ds
Any assistance would be appreciated

Re: Help with radial lines

Posted: Thu Aug 26, 2010 7:14 pm
by justix
WestCAD wrote:I have been getting radial lines showing up on walls.
Modelled in AutoCAD Architecture, exported to AutoCAD and saved as obj via 3ds
Any assistance would be appreciated
Got the same problem exporting walls from Rhino but so far could not figure out the reason why :(

Re: Help with radial lines

Posted: Thu Aug 26, 2010 7:32 pm
by foxid
radial lines and rounds is a wrong importing scale

Re: Help with radial lines

Posted: Thu Aug 26, 2010 9:32 pm
by vagos21
Unfortunately it's not the wrong scale, i've been double checking my scale and i used to get the same radial lines in some glossy materials. now it's gone, i don't remember how. first i installed the latest nvidia drivers, then i started playing around with pre-2.3 so it was forgotten, but i can say i've seen it too, if i catch it again i'll post a screen here.

Re: Help with radial lines

Posted: Thu Aug 26, 2010 11:56 pm
by kubo
I've seen it in several cases, first, as said, wrong scale at export, secondly, wrongly applied uvmaps, and the more strange one if exporting from 3dmax a model too far off from the 0,0 point. This last case is easy to solve, just move your whole mesh to the zero point and re-export.

Re: Help with radial lines

Posted: Fri Aug 27, 2010 3:41 am
by WestCAD
I changed the scale to millimetres in octane before importing and much improved results.
I can now assign materials and add lanscaping.

Thank you all very much for your assistance

Re: Help with radial lines

Posted: Fri Aug 27, 2010 8:24 am
by scratch33
Strange I have had teh same problem with a to huge model.

Resolved when I have scaled down the model.(thanks holocube ;) )

Re: Help with radial lines

Posted: Fri Aug 27, 2010 9:03 am
by WestCAD
Update of Project. Need now to apply materials/textures and close some gaps.