Page 1 of 1
Texture files as camera projection
Posted: Fri May 31, 2013 10:22 pm
by ciboulot
Hi,
do anyone knows if it is possible to plug texture projection in the diffuse slot of the shaders.
I want to cam-proj a file texture of a live footage character on a 3d rotoscoped character in Maya. I want to get her reflection in the 3D robot she is with.
If anyone has any clue...
Thanks
Fred
Re: Texture files as camera projection
Posted: Sat Jun 01, 2013 12:06 am
by TBFX
You cannot directly plug a maya texture node into an octane node you must use an Octane texture node. The way to do what you want is to use a maya shader and bake the projection out to a UV mapped image file that you can then read via an octane image node. Of course for a sequence you will need to do this for each frame. Not sure if Maya has any tools to help with sequence baking but if you can script it wouldn't be too hard to write one.
T.
Re: Texture files as camera projection
Posted: Sat Jun 01, 2013 12:13 am
by tchoa
Try hypershade > Edit > Render Texture Range
F
Re: Texture files as camera projection
Posted: Sun Jun 02, 2013 12:24 pm
by ciboulot
@tchoa and tbfx,
Thanks guys, I'll give it a try on monday!
And i will also try the camproj uvs, as they keep history.
I will keep you posted.
Re: Texture files as camera projection
Posted: Sun Jun 02, 2013 2:51 pm
by ciboulot
Additional question,
I don't have my workstation here, but, is Octane able to render the image plane also.
Maybe it is obvious, but I never practiced this option.
Fred
Re: Texture files as camera projection
Posted: Sun Jun 02, 2013 9:37 pm
by TBFX
ciboulot wrote:Additional question,
I don't have my workstation here, but, is Octane able to render the image plane also.
Maybe it is obvious, but I never practiced this option.
No.
T.