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				Add Fog raylight  Alpha Background + clouds ( update 20.06)
				Posted: Tue May 28, 2013 1:42 pm
				by visuall
				
			
				
			 
-  final + post prod phtoshop
 
			
				
			 
-  added fog for raylight effect
 
just added fog for raylight effet
I do not know if this is a good solution, but it's the only one I have found to overcome the lack of management background on octane without the need to render two images (hdri + sun)
tips by Enrico Cerica 
http://www.ronenbekerman.com/making-urb ... co-cerica/ 
			
					
				Re: Alpha Background
				Posted: Tue May 28, 2013 3:01 pm
				by Seekerfinder
				Good thinking there Visual!!  The lack of HDRI + sun in Octane is a great limitation for me and many have been asking for it for a long time.  So my guess is that the Otoy boys and girls have it HIGH UP on their AGENDA (ahem).
I'd love to know if you come up with a clever way to include clouds in the deal.
Your work is inspiring.
Seeker
			 
			
					
				Re: Alpha Background
				Posted: Tue May 28, 2013 3:51 pm
				by visuall
				Seekerfinder wrote:Good thinking there Visual!!  The lack of HDRI + sun in Octane is a great limitation for me and many have been asking for it for a long time.  So my guess is that the Otoy boys and girls have it HIGH UP on their AGENDA (ahem).
I'd love to know if you come up with a clever way to include clouds in the deal.
Your work is inspiring.
Seeker
thank you seeker, 
uses the same technique, a plan with an alpha texture cloud;)
 
			
					
				Re: Alpha Background + clouds
				Posted: Tue May 28, 2013 10:16 pm
				by sdwhitton
				Hi there
not sure what you're doing here - is it an hdri mapped on to some geometry with an emitter added?
			 
			
					
				Re: Alpha Background + clouds
				Posted: Tue May 28, 2013 11:12 pm
				by visuall
				sdwhitton wrote:Hi there
not sure what you're doing here - is it an hdri mapped on to some geometry with an emitter added?
Hi,
No, si a plane with alpha matérial for cloud and background , sun/sky emiter only
 
			
					
				Re: Alpha Background + clouds
				Posted: Wed May 29, 2013 7:05 am
				by mbetke
				I go with a fully 3D approach on this kind of scenes. 
So some bushes and trees in the background and a simple image in post to replace the alpha. 
Most of my scenes are made this way. It is fast, renders are not throttled down because of alphamap rendering and I can replace quickly if needed. 
If I have an open scene where I need reflections I scatter more 3D and maybe some building around the scene and get a nice bounce of light.
But what i definitly would like is to use a HDRI as a reflection slot. Like Maxwell Render uses it.
			 
			
					
				Re: Alpha Background
				Posted: Wed May 29, 2013 9:04 am
				by Seekerfinder
				visuall wrote:Seekerfinder wrote:Good thinking there Visual!!  The lack of HDRI + sun in Octane is a great limitation for me and many have been asking for it for a long time.  So my guess is that the Otoy boys and girls have it HIGH UP on their AGENDA (ahem).
I'd love to know if you come up with a clever way to include clouds in the deal.
Your work is inspiring.
Seeker
thank you seeker, 
uses the same technique, a plan with an alpha texture cloud;)
cloudalpha.png
 
Great!  Thanks Visuall.  I'll play with that a bit.
Seeker
 
			
					
				Re: Alpha Background + clouds
				Posted: Wed May 29, 2013 9:34 am
				by Seekerfinder
				mbetke wrote:I go with a fully 3D approach on this kind of scenes. 
So some bushes and trees in the background and a simple image in post to replace the alpha. 
Most of my scenes are made this way. It is fast, renders are not throttled down because of alphamap rendering and I can replace quickly if needed. 
If I have an open scene where I need reflections I scatter more 3D and maybe some building around the scene and get a nice bounce of light.
But what i definitly would like is to use a HDRI as a reflection slot. Like Maxwell Render uses it.
Mbetke,
I don't get it.  You're not bringing an alpha image INTO Octane - I get that.  But don't get how you place a 'simple image in post to replace the alpha'.  Perhaps I'm missing something regarding Octane's output ability but, depending on the image complexity of course, inserting a background image in post can be extremely tedious (unless you have the simplest of large openings in a space).  And so I think Enrico's approach to render twice (one with HDRI and one with sun) and simply merge in post is a much simpler and less time consuming approach.  And Visuall's approach seems a good alternative to avoid that.  What are you doing that is different to a normal post process?
Seeker
 
			
					
				Re: Alpha Background + clouds
				Posted: Wed May 29, 2013 10:11 am
				by mbetke
				In your shot your trees are 2D planes with an alpha. Also The cloud. 
I use real geometry there and no clouds. 
All I meant is I render my image with "alphachannel" and put an image behind the scene. Sometimes some 2D trees too. 
In your case I would just place the ground with the slide (maybe a line of bushes) and all behind it would be black on my output.
Like this image: 
http://pure3d.de/layouts/p3d/gallery/Pu ... _3D_05.jpg
Behind the tree and white fences is just a landscape image.
Its the most easiest way to have a small scene which renders quickly and pasting a background image doesnt even take a minute. 
If you put your background into the rendering you have to setup your 2D trees, the cloud image or even re-render if client wants suddenl pine trees and no apple trees (just as an example).
 
			
					
				Re: Alpha Background + clouds
				Posted: Thu May 30, 2013 2:24 pm
				by Seekerfinder
				Ah,
So you just render with black background to make it easier to replace in post.  Thanks for sharing Mbetke.
PS: that's not my image - at this point I can only aspire to the standard of work that Mr Visuall produces.  But I'll get there eventually.
Seeker