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Add Fog raylight Alpha Background + clouds ( update 20.06)

Posted: Tue May 28, 2013 1:42 pm
by visuall
final + post prod phtoshop
final + post prod phtoshop
added fog for raylight effect
added fog for raylight effect
just added fog for raylight effet

I do not know if this is a good solution, but it's the only one I have found to overcome the lack of management background on octane without the need to render two images (hdri + sun)
alphachanelbackground1.png
tips by Enrico Cerica http://www.ronenbekerman.com/making-urb ... co-cerica/

Re: Alpha Background

Posted: Tue May 28, 2013 3:01 pm
by Seekerfinder
Good thinking there Visual!! The lack of HDRI + sun in Octane is a great limitation for me and many have been asking for it for a long time. So my guess is that the Otoy boys and girls have it HIGH UP on their AGENDA (ahem).

I'd love to know if you come up with a clever way to include clouds in the deal.

Your work is inspiring.

Seeker

Re: Alpha Background

Posted: Tue May 28, 2013 3:51 pm
by visuall
Seekerfinder wrote:Good thinking there Visual!! The lack of HDRI + sun in Octane is a great limitation for me and many have been asking for it for a long time. So my guess is that the Otoy boys and girls have it HIGH UP on their AGENDA (ahem).

I'd love to know if you come up with a clever way to include clouds in the deal.

Your work is inspiring.

Seeker
thank you seeker,
uses the same technique, a plan with an alpha texture cloud;)
cloudalpha.png

Re: Alpha Background + clouds

Posted: Tue May 28, 2013 10:16 pm
by sdwhitton
Hi there

not sure what you're doing here - is it an hdri mapped on to some geometry with an emitter added?

Re: Alpha Background + clouds

Posted: Tue May 28, 2013 11:12 pm
by visuall
sdwhitton wrote:Hi there

not sure what you're doing here - is it an hdri mapped on to some geometry with an emitter added?
Hi,
No, si a plane with alpha matérial for cloud and background , sun/sky emiter only

Re: Alpha Background + clouds

Posted: Wed May 29, 2013 7:05 am
by mbetke
I go with a fully 3D approach on this kind of scenes.
So some bushes and trees in the background and a simple image in post to replace the alpha.
Most of my scenes are made this way. It is fast, renders are not throttled down because of alphamap rendering and I can replace quickly if needed.

If I have an open scene where I need reflections I scatter more 3D and maybe some building around the scene and get a nice bounce of light.

But what i definitly would like is to use a HDRI as a reflection slot. Like Maxwell Render uses it.

Re: Alpha Background

Posted: Wed May 29, 2013 9:04 am
by Seekerfinder
visuall wrote:
Seekerfinder wrote:Good thinking there Visual!! The lack of HDRI + sun in Octane is a great limitation for me and many have been asking for it for a long time. So my guess is that the Otoy boys and girls have it HIGH UP on their AGENDA (ahem).

I'd love to know if you come up with a clever way to include clouds in the deal.

Your work is inspiring.

Seeker
thank you seeker,
uses the same technique, a plan with an alpha texture cloud;)
cloudalpha.png
Great! Thanks Visuall. I'll play with that a bit.
Seeker

Re: Alpha Background + clouds

Posted: Wed May 29, 2013 9:34 am
by Seekerfinder
mbetke wrote:I go with a fully 3D approach on this kind of scenes.
So some bushes and trees in the background and a simple image in post to replace the alpha.
Most of my scenes are made this way. It is fast, renders are not throttled down because of alphamap rendering and I can replace quickly if needed.

If I have an open scene where I need reflections I scatter more 3D and maybe some building around the scene and get a nice bounce of light.

But what i definitly would like is to use a HDRI as a reflection slot. Like Maxwell Render uses it.
Mbetke,
I don't get it. You're not bringing an alpha image INTO Octane - I get that. But don't get how you place a 'simple image in post to replace the alpha'. Perhaps I'm missing something regarding Octane's output ability but, depending on the image complexity of course, inserting a background image in post can be extremely tedious (unless you have the simplest of large openings in a space). And so I think Enrico's approach to render twice (one with HDRI and one with sun) and simply merge in post is a much simpler and less time consuming approach. And Visuall's approach seems a good alternative to avoid that. What are you doing that is different to a normal post process?
Seeker

Re: Alpha Background + clouds

Posted: Wed May 29, 2013 10:11 am
by mbetke
In your shot your trees are 2D planes with an alpha. Also The cloud.
I use real geometry there and no clouds.
All I meant is I render my image with "alphachannel" and put an image behind the scene. Sometimes some 2D trees too.
In your case I would just place the ground with the slide (maybe a line of bushes) and all behind it would be black on my output.

Like this image:
http://pure3d.de/layouts/p3d/gallery/Pu ... _3D_05.jpg
Behind the tree and white fences is just a landscape image.

Its the most easiest way to have a small scene which renders quickly and pasting a background image doesnt even take a minute.
If you put your background into the rendering you have to setup your 2D trees, the cloud image or even re-render if client wants suddenl pine trees and no apple trees (just as an example).

Re: Alpha Background + clouds

Posted: Thu May 30, 2013 2:24 pm
by Seekerfinder
Ah,
So you just render with black background to make it easier to replace in post. Thanks for sharing Mbetke.

PS: that's not my image - at this point I can only aspire to the standard of work that Mr Visuall produces. But I'll get there eventually.

Seeker