Page 1 of 2
Interior WIP
Posted: Wed Aug 25, 2010 6:50 am
by Mateuet
Hi there.
Here's an interior i'm setting up. I was just testing the light so i didn't map the textures very good.
Pathtracing and sunlight was used+Denoise with pixlr (pretty nice online program)
C&C are welcome

Re: Interior WIP
Posted: Wed Aug 25, 2010 7:25 am
by madcoo
Hi there!
I like the morning (or end of day?) atmosphere.
I'd suggest:
- bevelling the sharp angles
- down-sizing the HUUUUUGE teapot on the right
- keep working on your textures (spec and bump maps)
I like the specs on the orange plant-pot.
Well, all in all this is a good start for what could be a beautiful pic !!!
Keep going!

Re: Interior WIP
Posted: Wed Aug 25, 2010 7:26 am
by madcoo
You might also want to put some books on the table, or anything that would bring this room to life.

Re: Interior WIP
Posted: Sat Aug 28, 2010 11:36 am
by Mateuet
Just an update in the scene, i´m working now on getting a better effect on the carpet. Later i´ll try to put more details into the scene as books, electronics, fillingf up the kitchen...
Re: Interior WIP
Posted: Sat Aug 28, 2010 5:11 pm
by madcoo
Very nice update!

Re: Interior WIP
Posted: Sat Aug 28, 2010 7:43 pm
by MaTtY631990
Realistic. carpet looks very good
Re: Interior WIP
Posted: Mon Aug 30, 2010 8:02 am
by Mateuet
The carpet was actually my first try with scatter on max. I scattered planes with opacity maps to get the effect, afterwards i've been trying with the geometry painter from Max 2011 and PFlow but i can't get better results than i get here altough I think i should be doing better than with scatter, i'll keep trying...
I also tryied to use advanced painter like recomended by Peter Guthrie
http://www.peterguthrie.net/blog/2009/0 ... al-part-1/
but it didn't start up on Max 2010. Anyone got tips about how to scatter objects on geometry with more options than the scatter on 3d Max?
Re: Interior WIP
Posted: Mon Aug 30, 2010 9:48 am
by kubo
First of all, really nice interior. It's coming out really good.
On the scatter subject, there is lot's of plugins out there to use, the ones I've tried are:
groundwiz is rather powerful, and you can easily paint the instances in your surfaces.
Forest Pro , also powerful with lot's of nifty options
Both of them have lite versions you can play with and use up to a limit of 2 different materials, but I've finally get so used to regular scatter and is really powerfull once you get the hang of it.
Re: Interior WIP
Posted: Wed Sep 15, 2010 7:08 am
by wincui
Hi,
Looks lovely

!! Wonder how long it took you to render it?
Re: Interior WIP
Posted: Thu Sep 16, 2010 9:41 am
by DH3D
Great progress with the renders!
The second render is much smoother, but feels too dark. I really liked the light levels of the original render.
Composition-wise, consider offsetting the camera so as to move the red plant pot away from the very center of the image.
Wonderful work on the carpet!