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Bellflower Conversion
Posted: Sun May 26, 2013 8:41 am
by gordonrobb
Bellflower is a Serenity Fanfilm. I build and textured the ship for it. I am working my way through the many bits and and textures, converting it for OctaneRender (I'm using the LW plugin.
This is the star drive (View the vidio in HD) A lot more to do.
Each frame took between 40-50 seconds to render at full HD.
[youtube]http://www.youtube.com/watch?v=TJ1QjdTS0aM&feature=youtu.be[/youtube]
Re: Bellflower Conversion
Posted: Sun May 26, 2013 9:25 am
by mbetke
Nice texturing. You tried the "dDo" tool (
http://quixel.se/ddo/) for getting a basic texture set fast?
Re: Bellflower Conversion
Posted: Sun May 26, 2013 3:01 pm
by gordonrobb
Cheers. Never heard of it. Had a look, but not clear what it's doing.
More work done.
Re: Bellflower Conversion
Posted: Sun May 26, 2013 6:50 pm
by bepeg4d
great modelling and texturing skill, thanks for sharing, it's greatly inspiring

ciao beppe
Re: Bellflower Conversion
Posted: Mon May 27, 2013 11:34 pm
by gordonrobb
Cheers.
Think I'm finished. Not certain about the egine cowls, but...
Problem I have now is it's on the very limits of what my 2Gig GTX680 will render

. Can't even manage to render with an HDR Environment.
Tried a few different angles, then playing with glare
Will work out what I can do to optimise the textures, and then see if I can render with HDR and composite into a background.
Re: Bellflower Conversion
Posted: Fri May 31, 2013 9:27 pm
by gordonrobb
OK, finished her up (apart from the fact that I don't have a right engine texture). Also, did the shuttle. A couple of shots...,
and youtube link to the turntable.
Best watched at 1080p. This 900 frame animation, repeated, rendered in 10 seconds per frame. Fast as...
[youtube]http://www.youtube.com/watch?v=EoBY3swhlA8&feature=youtu.be[/youtube]
Re: Bellflower Conversion
Posted: Wed Jun 05, 2013 12:31 am
by ROUBAL
Nice ship, and very good texturing work.
Re: Bellflower Conversion
Posted: Wed Jun 05, 2013 8:59 am
by gordonrobb
Why thanks you sir. I'm still planning to put this in a nice environment. Just got sucked into some commercial work first.
