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some wishes

Posted: Thu May 16, 2013 10:13 am
by matttrebor
Hi everyone,

playing for the last days with Octane, pretty impressive.
To me it lacks some important features before used in a production.
Unbiased is great, but I think a bit of flexibility, or tweaking, would be great.

-Hide from camera. Sometimes, we don't want to see a panel light behind an object.
-different viewport/render values should be considered, per exemple the Meshsmooth modifier. For the moment, we need to enter the final iteration in the viewport.
-Obviously, render passes. It can be very handy to seperate reflection from refraction sometimes, and mix everything in post.
-Some procedural maps, like a gradient ramp. It's a great tool fox mixing textures.
-mixing map with fusion mode (additive, multiply...), and the same feature for material.
-real disc and sphere lights (not lowpoly)
-a real aperture system. I thnk the fstop just controls the exposure for the moment, not the blur.
-Going beyond 1 for normal power.

And sorry if these features has already been posted...

Re: some wishes

Posted: Fri May 17, 2013 5:12 pm
by matttrebor
And rpf files don't seems to contain any camera data.

Re: some wishes

Posted: Tue May 21, 2013 2:08 pm
by gueoct
Wow, that´s a wishlist; i´ve been dreaming of litterally EVERYTHING in this list !!!!!!!!!!
+1

Re: some wishes

Posted: Fri May 24, 2013 6:28 pm
by Olitech
I second gradient ramp, and would also add noise map. =)

Re: some wishes

Posted: Sun May 26, 2013 11:40 am
by matttrebor
The LiveDB's textures path seems to be reset to its default path each time 3dsmax is loaded.

EDIT : is there a way to use bump AND normal ? Normal seems to desactive bump map.

Re: some wishes

Posted: Tue May 28, 2013 5:41 pm
by matttrebor
"mix texture" doesn't work for normal map.

Re: some wishes

Posted: Sat Jun 08, 2013 9:53 am
by matttrebor
It would be nice to have a different roughness value for reflection and refraction.
Some liquids have blurry refraction with a sharp reflection (like all liquids)

It could also be achieve with a mix material with the (missing) additive mode.

Re: some wishes

Posted: Sat Jun 08, 2013 10:34 am
by matttrebor
This is what I get when AlphaChannel is checked.
Alpha is cropped on the cylinder.
It happens with a diffuse/emitter object.

Image

Re: some wishes

Posted: Wed Jul 24, 2013 3:02 pm
by PAQUITO
Attach light to a camera (inside of the standalone, of course)

It would be very nice to have a checkbox in the camera to turn on/off some kind of flashlight/torch (along with controls for its temperature, power, etc...) That would simplify very much the process of lightning the scene as in the real world.