octane file syntax
Posted: Tue Aug 17, 2010 9:53 pm
I opened a *.ocs in VIM today and looked around. So far I've created a script to make a new "*_alpha_matte.ocs". I want to make one for AO, but I noticed the default diffuse shader has a slight specular reflection on it vs "clay rendering mode". Is there anyway to get rid of that through the shader properties? Looks like its probably kernal/directlighting<specular bounces> = 1? If that works, going to make a ground shadow pass next.
Lets see what happens.
Anyone else like to see other passes. If you do have other ideas, please include the shader type with parameters including kernal settings. I plan on distribute as an octanepasses.exe file with use of CMD once stable. Theoretically, this tool should be able to launch octane and render all your passes, but would be more powerful in vram native octane.
Is the octane shader ball materials only allowing the user the ability to select a single material? I can't select anything else...
Thanks.
Lets see what happens.
Anyone else like to see other passes. If you do have other ideas, please include the shader type with parameters including kernal settings. I plan on distribute as an octanepasses.exe file with use of CMD once stable. Theoretically, this tool should be able to launch octane and render all your passes, but would be more powerful in vram native octane.
Is the octane shader ball materials only allowing the user the ability to select a single material? I can't select anything else...
Thanks.