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Defaults or presets - materials - render targets etc.

Posted: Fri May 10, 2013 9:35 am
by gordonrobb
I was wondering...

Is there a way, short of me having to load a node tree manually, for me to set it up so that under materials, when I click on Glossy I get the glossy node, and texture nodes for diffuse, spec, roughness, bump etc. Even if its another glossy (glossy mine or something). Also, same question for Render Targets, can I set it up that my render target automatically has al the nodes I want, again, without manually loading a node tree?

Second question, is there any way (short of saving materials) that I can have a preset shelf. I have saved materials, but I would prefer to be able to see them, and work in the same way the preset shelf works.

Re: Defaults or presets - materials - render targets etc.

Posted: Fri May 10, 2013 9:48 am
by juanjgon
gordonrobb wrote:I was wondering...

Is there a way, short of me having to load a node tree manually, for me to set it up so that under materials, when I click on Glossy I get the glossy node, and texture nodes for diffuse, spec, roughness, bump etc. Even if its another glossy (glossy mine or something). Also, same question for Render Targets, can I set it up that my render target automatically has al the nodes I want, again, without manually loading a node tree?

Second question, is there any way (short of saving materials) that I can have a preset shelf. I have saved materials, but I would prefer to be able to see them, and work in the same way the preset shelf works.
You can use the import/export nodes (select all nodes you want to include and use right click + export selected) to add a complex node tree, but from a file, I don't know a way to make it with only one click. Also for render target, but for render target you can use the plugin load/save options to store them.

You can store the materials in the preset shelf like LW native materials, but shader balls currently are not available.

-Juanjo