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problem with camera
Posted: Fri May 03, 2013 2:11 pm
by HHbomb
Hello
When I render or live preview my scene, viewport and render don't match.
I have used perspective match max2014 tool, I don't know if it matters. (?)
Any idea ?
Re: problem with camera
Posted: Fri May 03, 2013 9:59 pm
by Karba
HHbomb wrote:Hello
When I render or live preview my scene, viewport and render don't match.
I have used perspective match max2014 tool, I don't know if it matters. (?)
Any idea ?
Do you use lens shift?
Re: problem with camera
Posted: Mon May 06, 2013 5:03 pm
by HHbomb
hello Karba,
no I use standard camera (free camera)... no modifier on it.
Re: problem with camera
Posted: Mon May 06, 2013 8:27 pm
by Karba
HHbomb wrote:hello Karba,
no I use standard camera (free camera)... no modifier on it.
There are lens shifts in octane render settings. You could accidentally change it.
Re: problem with camera
Posted: Fri May 10, 2013 9:02 am
by HHbomb
Sorry, karba but I checked Render setup panel and not lens shift is applied...
Re: problem with camera
Posted: Fri May 10, 2013 1:02 pm
by bicket
Right clic on the camera name in the viewport => Show Safe Frame

you'll see your geometry is cut.
Re: problem with camera
Posted: Fri May 10, 2013 1:17 pm
by HHbomb
sorry bicket, but as shown in my screenshol, safe frame is active...
Re: problem with camera
Posted: Fri May 10, 2013 1:20 pm
by bicket
you're right but the render frame doesn't match the viewport one...
As karba says lenshift is another option.