Page 1 of 2

Silver rocket

Posted: Mon Apr 15, 2013 1:55 pm
by pxlntwrk
Hi all,

i post my first test with Octane (pluggin for c4d used).
Seriously funny renderer, faster for some things and slower for other, in my opinion.
Thanks for dev and forumers reactivity, and availability... :D

here 2 pix original size 2560x1440 (click to enlarge) , path tracing method (depht=16, samples=12000, filter=1)
About 3 hours render time per pix, on 2xgtx680+1gtxTitan.
I'm sure my scene is not at all optimized... :cry:

Image

Image

:!: :?: :idea: are highly welcome
thanks for watching

Re: Silver rocket

Posted: Mon Apr 15, 2013 2:12 pm
by bepeg4d
wow, great scene, compliments :D
have you set the coustic blur to at least 0.025?
it would be nice if you could try with pmc to see the difference ;)
ciao beppe

Re: Silver rocket

Posted: Mon Apr 15, 2013 2:38 pm
by aoktar
hey, cool picture totally.
nice usage of materials, glows.
Very cool to see samples.
Personally i don't prefer to wait to long for a picture. is it really need to use high bounces and pmc?

Re: Silver rocket

Posted: Mon Apr 15, 2013 4:10 pm
by pxlntwrk
Thanks guys,
bepeg4d wrote:have you set the coustic blur to at least 0.025?
no, i don't touch this button , a What is it exactly? and what part is affected ?
aoktar wrote:Very cool to see samples.
All this materials are based on yours from samples scenes.
i very like this mix material et mix texture function.
Some tex from cgtectures.com, some home made ,and for bump i use in normal slot a normal map image generated by crazybump..
can't wait for a live db access in c4d plugg ;)
aoktar wrote:Personally i don't prefer to wait to long for a picture.
I think like both of us... ;)
But i didnt resolve my very grainy metals materials ... :shock:
aoktar wrote:is it really need to use high bounces and pmc?
I ve read in manual that pt and pmc produce more accurrate results.
Like i said this is my very first tests, then stupidly I have not tried too the directlighting method

(sorry for my english)

Re: Silver rocket

Posted: Mon Apr 15, 2013 4:32 pm
by bepeg4d
for pt and pmc only, in the kernel settings, at the end there is the coustic blur parameter. this is very important for cleaning of glossy and specular materials. you could play with values between 0,025 and 1 ;)
pmc seems more slow than pt but, in general, cleans with the half of the samples than pt, give it a try ;)
ciao beppe

Re: Silver rocket

Posted: Mon Apr 15, 2013 6:23 pm
by ROUBAL
Nice scene and great texturing. Something dangerous seem on the way in this laboratory !

Re: Silver rocket

Posted: Mon Apr 15, 2013 8:04 pm
by pxlntwrk
bepeg4d wrote:for pt and pmc only, in the kernel settings, at the end there is the coustic blur parameter. this is very important for cleaning of glossy and specular materials. you could play with values between 0,025 and 1
pmc seems more slow than pt but, in general, cleans with the half of the samples than pt, give it a try
ciao beppe
Many thanks for tips, i will try this asap :D
ROUBAL wrote:Nice scene and great texturing. Something dangerous seem on the way in this laboratory !
Merci,
"we lost all contact with the station, it seems they killed our robot operator". ;)

two more of the same serie (same render method, same preset)...

Image

Image

cheers!

Re: Silver rocket

Posted: Tue Apr 16, 2013 2:24 pm
by pxlntwrk
Hi,
It seems to be cleaner with some caustic blur correction thanks again for tips :)
i wil test pmc later!!!

last test with caustic blur 0.2
Image

Re: Silver rocket

Posted: Tue Apr 16, 2013 2:52 pm
by ROUBAL
Nice glow ! Poor robot!

Re: Silver rocket

Posted: Wed Apr 17, 2013 8:23 pm
by pxlntwrk
Hi,
thanks Roubal!
questions: Is that your Cubix works well? do you know about the transfer rate ? Do you catch this in france?

Another test a little bit bloomy :|
Image