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Animation halts
Posted: Thu Apr 11, 2013 5:21 pm
by SimonJM
I am sure I have seen a post about this but cannot find it!
Got an animation set up (just over 60 frames) which starts off nicely then just stops at around frame 6 or 7. After that point no more Octane renders are possible, animated or not. In fact if I try a static render I just get the 'build geometry' message and the UI is locked, requiring Daz Studio to be killed.
Re: Animation halts
Posted: Thu Apr 11, 2013 10:14 pm
by orion_uk
Re: Animation halts
Posted: Thu Apr 11, 2013 11:09 pm
by SimonJM
Yes, that'd be the one!

Re: Animation halts
Posted: Fri Apr 12, 2013 4:04 am
by t_3
the cause of the stop is found and fixed. i still need to work on a few other stability issues, but am aiming for the next update soon. also divorce because of irreconcilable differences between oc cam, dz cam and dz light respectively, is already filed...
Re: Animation halts
Posted: Fri Apr 12, 2013 8:29 am
by orion_uk
t_3 wrote:the cause of the stop is found and fixed. i still need to work on a few other stability issues, but am aiming for the next update soon. also divorce because of irreconcilable differences between oc cam, dz cam and dz light respectively, is already filed...
Well done t_3
GREAT work

Re: Animation halts
Posted: Fri Apr 12, 2013 9:29 am
by SimonJM
Thanks for the ongoing hard work!
Re: Animation halts
Posted: Fri Apr 12, 2013 9:34 am
by t_3
SimonJM wrote:Thanks for the ongoing hard work!
thanks for ongoing patience

Re: Animation halts
Posted: Sun Apr 14, 2013 6:29 pm
by slash
Glad to hear the fix is coming.

Was just running into this issue myself. I don't get past the first frame.
Re: Animation halts
Posted: Sun Apr 14, 2013 8:32 pm
by UruMike
Umm, I'd have a wish regarding the whole animation thingie.
No idea if this is possible, but I think it should:
I'd wish to be able to do multicam renders of the same frame, not for animation but for multicam shots.
Example: I have a scene with say ten frames and four cameras.
I'd like to render each single frame with all four cameras resulting in fourty images.
Maybe I did something wrong, but I could only choose one camera per frame, wasn't able to do a cue like
Frame 0 Cam 1 Render Setting blablupp 1000 maxsamples
Frame 0 Cam 2 Render Setting blublapp 500 maxsamples
Frame 0 Cam 3...
You get the idea.
It would be really cool and helpful if this could be implemented!
Thanks for looking!
Re: Animation halts
Posted: Sun Apr 14, 2013 8:44 pm
by t_3
UruMike wrote:Umm, I'd have a wish regarding the whole animation thingie.
No idea if this is possible, but I think it should:
I'd wish to be able to do multicam renders of the same frame, not for animation but for multicam shots.
Example: I have a scene with say ten frames and four cameras.
I'd like to render each single frame with all four cameras resulting in fourty images.
Maybe I did something wrong, but I could only choose one camera per frame, wasn't able to do a cue like
Frame 0 Cam 1 Render Setting blablupp 1000 maxsamples
Frame 0 Cam 2 Render Setting blublapp 500 maxsamples
Frame 0 Cam 3...
You get the idea.
It would be really cool and helpful if this could be implemented!
Thanks for looking!
time for some bullet time

ok, the natural approach to do a bullet time effect would be different in cgi, but this was not what you were aiming for, isn't it?
to set up multiple cues is currently not possible because the cue list just follows the timeline/frame forwards, and this would require a slightly different frame forward logic - but in fact it is not all to complicated... and i like the idea

so expect to see this sooner or later...