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IES and Camera Orientation

Posted: Tue Mar 26, 2013 11:45 am
by retmia
Hello,
I wanted to ask if there were any way to override the settings of Octane's Camera orientation ... I would love to have a free camera with no target as it is easier to give an organic look to animation without the target.
And I am facing the same problem with the IES light system : I want to create a moving flashlight but the IES light can't be oriented with max gizmos ... so it's quite hard to make nice moves !

Any way to get these controls ? or does it have to be hardcoded within the plugin ?

Regards,
Retmia

Re: IES and Camera Orientation

Posted: Tue Mar 26, 2013 5:09 pm
by oudou
create a standard free camera, plus an octane target camera, set them both a the same position, same orientation. Link Octane camera+target to the free camera, then animate using free camera for position/orientation, and individulaly octane camera's target for setting the focal point if needed.