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Beta 0.3.4 released (Old version)
Posted: Mon Mar 25, 2013 11:02 am
by aoktar
New version (Beta 0.3.4) is in downloads section
For R12/13/14 (windows)
Fixes for Account administrator rights, multi language problems.
texture names works with non standart chars
Savelayout works.
Improvements on Live Viewer
Display tag on/off functionality
Re: Beta 0.3.4 released (Actual version)
Posted: Mon Mar 25, 2013 11:44 am
by stefreute
Hi aoktar
cool !
we can't wait for the mac version

... when ready
keep up the good work

Re: Beta 0.3.4 released (Actual version)
Posted: Mon Mar 25, 2013 2:06 pm
by César
Nice done, Aoktar, the textures works perfectly now !
Re: Beta 0.3.4 released (Actual version)
Posted: Mon Mar 25, 2013 5:20 pm
by artdude12
When installing the new beta, do I need to replace the Libs files as well?
Re: Beta 0.3.4 released (Actual version)
Posted: Mon Mar 25, 2013 5:57 pm
by aoktar
artdude12 wrote:When installing the new beta, do I need to replace the Libs files as well?
yes, owerride is preferred method
Re: Beta 0.3.4 released (Actual version)
Posted: Mon Mar 25, 2013 8:39 pm
by mauricesteenbergen
Hi Aoktar,
Is all the Octane related data saved within the C4D file, or are there also some files elsewhere. I would like to know the workflow to exchange files with other C4D/Octane users: is it enough to just save the project (and image textures used) and send that over? Would it also work if I would save project+assets, would C4D/Octane on another machine find those images automaticly?
Thanks!
Re: Beta 0.3.4 released (Actual version)
Posted: Mon Mar 25, 2013 9:45 pm
by aoktar
it's good question. All data is in scene structure. this is ok. But i checked for "save the project", it's not collect octane ImageTexture nodes. if it's absolute path, will be ignored. So we need fix this
Re: Beta 0.3.4 released (Actual version)
Posted: Mon Mar 25, 2013 9:58 pm
by mauricesteenbergen
aoktar wrote:it's good question. All data is in scene structure. this is ok. But i checked for "save the project", it's not collect octane ImageTexture nodes. if it's absolute path, will be ignored. So we need fix this
Good to know, thanks for testing it and putting it on the todo list

Re: Beta 0.3.4 released (Actual version)
Posted: Mon Mar 25, 2013 10:03 pm
by artdude12
Thanks
Re: Beta 0.3.4 released (Actual version)
Posted: Mon Mar 25, 2013 11:13 pm
by aoktar
you're welcome. If you use relative texture paths, you may collect and transfer scene