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Clouds
Posted: Sun Mar 24, 2013 4:32 pm
by César
Hello,
I am experimenting some clouds using the specular material on some complex models :
Without material :
Re: Clouds
Posted: Sun Mar 24, 2013 4:42 pm
by lassinger
Cool!
Re: Clouds
Posted: Sun Mar 24, 2013 5:36 pm
by bepeg4d
wow, very interesting results and very brilliant use of yours voxel plugin

which kernel are you using?
ciao beppe
Re: Clouds
Posted: Sun Mar 24, 2013 6:07 pm
by César
Thanks, it's indeed better to have the voxels without smoothing to get the cloud border less linear.
I use the pathtracing with the maxdepth at 30. But we get almot the same result with directlighting and the specular depth at 100.
Re: Clouds
Posted: Sun Mar 24, 2013 6:51 pm
by Refracty
Great R&D
Is this proc3Durale in action ?
Great Scripts.
Re: Clouds
Posted: Sun Mar 24, 2013 7:56 pm
by César
Yes, this is Proc3Durale, with some deformators to made the voxels a little less « minecraft ».
An other one with a big cloud transparency behing :
Re: Clouds
Posted: Sun Mar 24, 2013 8:28 pm
by niuq.cam
Fantastic.
Beautiful potential.

Re: Clouds
Posted: Mon Mar 25, 2013 4:53 am
by RayTracey
Very nice Cesar. Great timing to coincide with Octane cloud edition btw.
Re: Clouds
Posted: Mon Mar 25, 2013 7:21 am
by 3rdeye
Clouds look really cool !!
Re: Clouds
Posted: Mon Mar 25, 2013 9:10 am
by Interfaces
ARTLANTIS in the software there is a menu you can select CLOUD, adjust, combine several types of clouds, it is convenient, the clouds really bring the image.
Could be inspired to octane.
THANKS