Italian design (Personal project). Final images.
Posted: Mon Feb 25, 2013 9:51 am
Hi,
I´ve spent a few free days working in this personal project. It´s some kind of research project about creating a highly detailed and realistic interior, specially focused on clothes modelling. So I decided to create a modern and a bit "vintage" bedroom. Almost everything you can see in the scene is modelled by me, except for the books (from an online shop), and a few little decorations that are freebies from other artists (for example, newsletter is from Thi Lima). Illumination consist in various area lights (cold and warm) and a blackbody emitter inside the "coupé" lamp.
All clothes are modelled in Marvellous designer, carpets are made with multiscatter plugin for Max, and everything else is poly modelling (+turbosmooth) in 3Dmax. Illumination, shaders and rendering in Octane for Max 1.10. using PMC kernel with 6 bounces (around 8000 px/sample). Very little postwork in PS.
Thank you very much for watching, any comments will be welcome!
Cheers,
Julio
I´ve spent a few free days working in this personal project. It´s some kind of research project about creating a highly detailed and realistic interior, specially focused on clothes modelling. So I decided to create a modern and a bit "vintage" bedroom. Almost everything you can see in the scene is modelled by me, except for the books (from an online shop), and a few little decorations that are freebies from other artists (for example, newsletter is from Thi Lima). Illumination consist in various area lights (cold and warm) and a blackbody emitter inside the "coupé" lamp.
All clothes are modelled in Marvellous designer, carpets are made with multiscatter plugin for Max, and everything else is poly modelling (+turbosmooth) in 3Dmax. Illumination, shaders and rendering in Octane for Max 1.10. using PMC kernel with 6 bounces (around 8000 px/sample). Very little postwork in PS.
Thank you very much for watching, any comments will be welcome!
Cheers,
Julio