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Feature request: animation render times
Posted: Sun Jul 25, 2010 12:27 am
by realTimer
Hi
I noticed that there's no way to tell how much time is spent rendering an animation. Would it be possible to add some feedback in the Animation Progress field once rendering is complete? It would be very useful to have render times available for both the entire animation and per frame.
Thanks!
Re: Feature request: animation render times
Posted: Sun Jul 25, 2010 12:36 am
by kilaD
well if anybody else thinks it's a good idea i don't see the problem..
Re: Feature request: animation render times
Posted: Sun Jul 25, 2010 1:50 am
by Carl S.
It is a necessity for me.
Re: Feature request: animation render times
Posted: Sun Jul 25, 2010 12:12 pm
by kilaD
could it be....are you..Carl Sagan?
Re: Feature request: animation render times
Posted: Sun Jul 25, 2010 5:53 pm
by face
We will you see the rendertime, ala frame 1/25, frame 2/25?
Or will you see 4h 45min 23sec left?
The second one isn´t so simple.
face
Re: Feature request: animation render times
Posted: Sun Jul 25, 2010 5:57 pm
by kilaD
The question was to see final rendertimes, i guess after each frame, and total time at animation end.
Re: Feature request: animation render times
Posted: Sun Jul 25, 2010 6:14 pm
by face
The result of the calculation would be very unexact the first frames.
And the time would change every frame.
But the idea is nice and i have a solution to calculate that

When you like, i can tell you more...
face
Re: Feature request: animation render times
Posted: Sun Jul 25, 2010 6:19 pm
by kilaD
Theres not much calculation needed: timestamp-timestamp=time used
Re: Feature request: animation render times
Posted: Sun Jul 25, 2010 6:26 pm
by face
Frame1, one mesh, frame2 three meshes, frame3 two meshes, frame 4 eight meshes...
Or frame1 wide zoom, frame2 close zoom.
For every frame you will have an other time.
timestamp - timestamd doesn´t work with that.
face
Re: Feature request: animation render times
Posted: Sun Jul 25, 2010 6:50 pm
by kilaD
Yes it does. Remember we are not calculating a estimation here. It's frametimes AFTER finished rendered frames.
Exporting and loading will be a part of that time though, but that's fine.
On the per frame loop
START set timestamp, on the per frame loop
END set a new timestamp.
END-START=TIME
In the end add all times to get total time.
Ofcourse it works..
if i am missing something here let me know Face.