Multi Maya Octane Plugins Issues
Posted: Wed Feb 20, 2013 7:09 pm
We've been testing Octane maya plugins for 2 weeks now, we've read the pdf that comes with the plugins plus the one with the stand alone and we where impressed with its capabilities , but we've came across several issues we'd like to point out:
-We know It was pointed out many many times already: The light that doesn't pass through glass(The sun): As our work focus a lot on architectural work that is a major issue for us.
-The white dots: As we began testing octane on Maya we've notice weird white dots being scattered around the image randomly, we tried to go through the different settings that are available but none could get rid of them(I've attached several images that point out this major problem). -On the attached images(the bedroom) it can be noticed that behind the glob of glass it's black when using Direct light(AO) and it's white when using PMC, tho we know that The Direct AO is more for preview but it is a decent image and it can be used. -It would be nice if the rendered time would imprint when keeping the image in the maya buffer, we need to compare rendering time between test images.
-We noticed that when we pause the render and resume it after a certain time(without changing anything) the clock would continue to run in background, ex: Let's say I've paused the render at 30sec than resume it after 1 min it would add this 1 min to the render time making it 1min30sec.
-In one of the scenes we worked on we had an issue with the perspective camera(default maya cam), every time we reload the render, the camera would go back to the same location( a little bit annoying)
-It was pointed a lot of time too, but the memory issue is a big deal: We work on big animated architectural project where trees and grass are heavily populating the environment, we know that instancing has been added, but we'd like to know if it is present inside maya plugin,and we'd like to know if there will be proxies added in the future, and if it will support the added memories of several gpus together.
-There is another issue with the shadow that's being cast on object or from objects, it isn't smooth, we know that we can add more divisions to the object to make it smooth and solving this problem but it will make the model heavier. We noticed that the smooth display in maya referring to "3" on the keyboard is not supported(Attached image shows hard edges on the sphere and on the floor). -Is there a way to rotate the textures directly from the node, cause the scale is available but not the rotate, we know we can turn the uvs but sometimes this is faster.
I know we pointed out a lot of issues (what came up in those 2 weeks of testing), but we were really impressed with the capabilities of this renderer and we needed to point out those issues to help in the improvement of this software.
Thank you.
-We know It was pointed out many many times already: The light that doesn't pass through glass(The sun): As our work focus a lot on architectural work that is a major issue for us.
-The white dots: As we began testing octane on Maya we've notice weird white dots being scattered around the image randomly, we tried to go through the different settings that are available but none could get rid of them(I've attached several images that point out this major problem). -On the attached images(the bedroom) it can be noticed that behind the glob of glass it's black when using Direct light(AO) and it's white when using PMC, tho we know that The Direct AO is more for preview but it is a decent image and it can be used. -It would be nice if the rendered time would imprint when keeping the image in the maya buffer, we need to compare rendering time between test images.
-We noticed that when we pause the render and resume it after a certain time(without changing anything) the clock would continue to run in background, ex: Let's say I've paused the render at 30sec than resume it after 1 min it would add this 1 min to the render time making it 1min30sec.
-In one of the scenes we worked on we had an issue with the perspective camera(default maya cam), every time we reload the render, the camera would go back to the same location( a little bit annoying)
-It was pointed a lot of time too, but the memory issue is a big deal: We work on big animated architectural project where trees and grass are heavily populating the environment, we know that instancing has been added, but we'd like to know if it is present inside maya plugin,and we'd like to know if there will be proxies added in the future, and if it will support the added memories of several gpus together.
-There is another issue with the shadow that's being cast on object or from objects, it isn't smooth, we know that we can add more divisions to the object to make it smooth and solving this problem but it will make the model heavier. We noticed that the smooth display in maya referring to "3" on the keyboard is not supported(Attached image shows hard edges on the sphere and on the floor). -Is there a way to rotate the textures directly from the node, cause the scale is available but not the rotate, we know we can turn the uvs but sometimes this is faster.
I know we pointed out a lot of issues (what came up in those 2 weeks of testing), but we were really impressed with the capabilities of this renderer and we needed to point out those issues to help in the improvement of this software.
Thank you.