BUG with Octane and Forest Pro 4.01
Posted: Wed Feb 20, 2013 11:01 am
Hello, I have asked this in another thread..but i know if it was read
there is something wrong with the interaction of both plugs...
but I'm not sure if its a forest bug or octane bug...although the forest guys asked me to ask here.
if i choose "movable proxy" for forest in octane properties and using the std plane object of forest..whenever i change the density of the planes..all is well, i mean, both max viewport and octane update with no issues...but as soon as i change the std object to a 3d one from the library,the object disappear in max viewport, i have to press "update render geometry" on the octane window, for them to show up in octane..and do a slight pan in max viewport for them to appear in the max viewport...as soon as mess with the density parameter to reduce or increase objects in max viewport..they disappear again, i have to re-press "update render geometry" on octane again for the objects to update in octane and max again..
Nildo
there is something wrong with the interaction of both plugs...
but I'm not sure if its a forest bug or octane bug...although the forest guys asked me to ask here.
if i choose "movable proxy" for forest in octane properties and using the std plane object of forest..whenever i change the density of the planes..all is well, i mean, both max viewport and octane update with no issues...but as soon as i change the std object to a 3d one from the library,the object disappear in max viewport, i have to press "update render geometry" on the octane window, for them to show up in octane..and do a slight pan in max viewport for them to appear in the max viewport...as soon as mess with the density parameter to reduce or increase objects in max viewport..they disappear again, i have to re-press "update render geometry" on octane again for the objects to update in octane and max again..
Nildo