*** Octane 2.3+ will require network connection for use ***
Posted: Thu Jul 22, 2010 3:57 pm
Hi all,
I'm writing this post to explain a few things about what we're currently doing while working on beta 2.3,
and some of it's new concepts/features, which are moved from beta3 to 2.3 and changed a bit due to recent/massive piracy of Octane Render.
We have decided to not invest any time nor money into anti-cracking technologies to combat piracy.
These things not only cost us time and money but also present a burden to people that pay for a license,
and in the end it will get cracked anyway, so we have come up with an alternative.
Although I cannot at this time talk in detail about our plans, as we would like exclusivity until we release them,
and our competition is watching us closely, i'll explain grosso-modo what we will do, and more importantly, what it requires.
Octane Render, as of beta 2.3, will require an internet connection to be used.
This gives a lot of new possibilities for great new features, workflow and cooperation community-wise,
allow for floating licenses (eg lock your license on one machine and unlock it on another),
and enjoy tightly integrated updates and sharing of content between users.
I understand having to use an internet connection to run octane (the GUI version, command line versions for renderfarms in the future
won't) can sound like a bad thing, but i think the benefits it gives, including the complete elimination of piracy,
will certainly be appreciated.
Especially once you've seen what we've been working on, Octane Render is looking very different now than 2.2 here, and you'll be able to see that soon yourself with the coming intermediate release.
It's very important for us to do this now, and there are no alternatives or 50/50 solutions, off-line mode possibilities, etc...
We've already put a lot of thought into this.
Simply put, if we don't stop piracy of octane with this solution, which is going to make the workflow and licensing easier for
legitimate/paying customers, and give a lot of unique new features and freedoms, we won't be able keep developing octane at a higher rate,
and we might even not be around anymore next year.
One thing to note is that we'll be having a multiple server (multi-datacenter) redundant backend, so you don't have to worry about not
being able to use octane due to a server failure. We have done awesome business during the last 6 months and have a lot of reserves, so you can count on the online service being available for a very long time still.
That's it, if anyone has any serious issues with our decision, please contact us via email and we will try to find a solution to your
problem.
We have explored all other alternatives and have taken this decision after much thought, so it's not up for discussion anymore,
so discussing and presenting alternative solutions in this topic won't be of much use at this time, but we do appreciate the time taken by people who write complementary suggestions to what i've just explained.
Yours,
Radiance, Marc and the whole Octane Render Team
I'm writing this post to explain a few things about what we're currently doing while working on beta 2.3,
and some of it's new concepts/features, which are moved from beta3 to 2.3 and changed a bit due to recent/massive piracy of Octane Render.
We have decided to not invest any time nor money into anti-cracking technologies to combat piracy.
These things not only cost us time and money but also present a burden to people that pay for a license,
and in the end it will get cracked anyway, so we have come up with an alternative.
Although I cannot at this time talk in detail about our plans, as we would like exclusivity until we release them,
and our competition is watching us closely, i'll explain grosso-modo what we will do, and more importantly, what it requires.
Octane Render, as of beta 2.3, will require an internet connection to be used.
This gives a lot of new possibilities for great new features, workflow and cooperation community-wise,
allow for floating licenses (eg lock your license on one machine and unlock it on another),
and enjoy tightly integrated updates and sharing of content between users.
I understand having to use an internet connection to run octane (the GUI version, command line versions for renderfarms in the future
won't) can sound like a bad thing, but i think the benefits it gives, including the complete elimination of piracy,
will certainly be appreciated.
Especially once you've seen what we've been working on, Octane Render is looking very different now than 2.2 here, and you'll be able to see that soon yourself with the coming intermediate release.
It's very important for us to do this now, and there are no alternatives or 50/50 solutions, off-line mode possibilities, etc...
We've already put a lot of thought into this.
Simply put, if we don't stop piracy of octane with this solution, which is going to make the workflow and licensing easier for
legitimate/paying customers, and give a lot of unique new features and freedoms, we won't be able keep developing octane at a higher rate,
and we might even not be around anymore next year.
One thing to note is that we'll be having a multiple server (multi-datacenter) redundant backend, so you don't have to worry about not
being able to use octane due to a server failure. We have done awesome business during the last 6 months and have a lot of reserves, so you can count on the online service being available for a very long time still.
That's it, if anyone has any serious issues with our decision, please contact us via email and we will try to find a solution to your
problem.
We have explored all other alternatives and have taken this decision after much thought, so it's not up for discussion anymore,
so discussing and presenting alternative solutions in this topic won't be of much use at this time, but we do appreciate the time taken by people who write complementary suggestions to what i've just explained.
Yours,
Radiance, Marc and the whole Octane Render Team