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Sea01

Posted: Tue Feb 12, 2013 8:50 am
by lassinger
...another test with C4D & Octane... looking forward to Octane Motionblur for Heli-Rotor... ;)



https://vimeo.com/59438086

Re: Sea01

Posted: Tue Feb 12, 2013 8:55 am
by glimpse
Nice test, Lassinger!

I don't know why, but for some reason the sea looks more like the mountains in the picture You've atached. think some tweeks would be nesecary for water material, to get that oceanic look..bit could't point What exactly..just yet.

Re: Sea01

Posted: Tue Feb 12, 2013 9:42 am
by Sergey
The sea material at all does not approach here. Look at pictures, video. Create a material, add effect of refraction of water, and add absorption

Re: Sea01

Posted: Tue Feb 12, 2013 10:00 am
by lassinger
of course... ;)

but i would not a dark, realistic ocean... more a clear aesthetic...

glimpse wrote:Nice test, Lassinger!

I don't know why, but for some reason the sea looks more like the mountains in the picture You've atached. think some tweeks would be nesecary for water material, to get that oceanic look..bit could't point What exactly..just yet.

Re: Sea01

Posted: Tue Feb 12, 2013 12:54 pm
by paoloverona
really a nice water rippling effects...maybe too much transparent water but the effect is really good.

What kind of kernel did you used?

Re: Sea01

Posted: Wed Feb 13, 2013 3:46 pm
by nuno1980
What's your videocard??? If you have Fermi (400-series or 500-series) card or better then should use PMC kernel (direct light by default).

Re: Sea01

Posted: Thu Feb 14, 2013 12:46 am
by jmfowler
to be honest I think you should try a different ocean shader, whether your aiming for realism or not - it looks too surreal atm imo.

Re: Sea01

Posted: Thu Feb 14, 2013 12:56 am
by lordkerward
Bad to hear but hope no offense, i thought at first i saw Octane Motionblur on the mountain view,
better try different ocean shader sir,
I agree with jmfowler,

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Re: Sea01

Posted: Thu Feb 14, 2013 8:24 am
by Refracty
the ocean shader is not too bad.
I like it.
Very nice mood and perspective.