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Nose reduction workflow in comp for animations
Posted: Sat Feb 09, 2013 4:56 am
by Dave_Yu
Hi, I would like to know what people are doing to reduce fireflies and noise from animations in compositing apps like Nuke or After effects. I would like to keep this workflow in comp so i will not use the tool in Octane.
For animation, I usually don't set the sample rates too high to reduce render times. Although minor noise is fine depending on the type of shots. I can say it's similar to film grain or video noise.
Dave
Re: Nose reduction workflow in comp for animations
Posted: Mon Feb 11, 2013 4:51 pm
by JuM
Dave_Yu wrote:Hi, I would like to know what people are doing to reduce fireflies and noise from animations in compositing apps like Nuke or After effects. I would like to keep this workflow in comp so i will not use the tool in Octane.
For animation, I usually don't set the sample rates too high to reduce render times. Although minor noise is fine depending on the type of shots. I can say it's similar to film grain or video noise.
Dave
You need to render in as high as sample rates then use
http://www.revisionfx.com/products/denoise/ for after effect. I dont know much about nuke and denoise tools of it. But revisionfx's denoise is very good.
Re: Nose reduction workflow in comp for animations
Posted: Fri Feb 22, 2013 2:02 pm
Best denoiser I found is Neat Video: Reduce noise plugin
Re: Nose reduction workflow in comp for animations
Posted: Fri Feb 22, 2013 9:36 pm
by mbetke
After effects has an own Denoise effect. I may be a bit slow but if you don't use it very often it will be okay I guess.
Re: Nose reduction workflow in comp for animations
Posted: Tue Feb 26, 2013 1:02 pm
by wisemanxxx
in my opinion neat video is the best. because it has noise profile feature and you can select an area which has real noise and plugin will use this area for reducing
Re: Nose reduction workflow in comp for animations
Posted: Tue Feb 26, 2013 4:37 pm
by suvakas
I use Composite. Comes free with Max.
Suv
Re: Nose reduction workflow in comp for animations
Posted: Tue Feb 26, 2013 5:20 pm
by Carl S.
suvakas wrote:I use Composite. Comes free with Max.
Suv
Which tool for noise reduction?
Re: Nose reduction workflow in comp for animations
Posted: Tue Feb 26, 2013 5:43 pm
by suvakas
Don't remember the exact name of the tool, but it's smth like "Remove grain" or "Grain removal".
Does a decent job.
Suv
Re: Nose reduction workflow in comp for animations
Posted: Wed Feb 27, 2013 8:17 am
by wisemanxxx
Here is a sample with my workflow Dave_Yu;
Second image is raw render.My animation will be 1280x720 px but I render scene with double size 2560x1440.This scene is very heavy and I have only one gtx 680 4 gb card

.My goal is 7-8 minutes render times per frame.That is why I render with only 100 max samples and it tooks only 7minutes at 2560x1440 px resolution.
After rendering process I use reduce noise plugin with this double sized image and put a unsharp mask effect for a little sharpness.
And I put this cleared image to main composition which is 1280x720 px. and resize it to composition's size.
First image is result , very clear then raw render and if you want to get this image directly from octane at 1280x720 you should set max samples value to 3500-4000 maybe more.I know there is a bit missing details after this process.But I prefer rendering speed to some details sometimes.Especially in commercial projects.
I hope it helps you.