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Animation rendering broken??
Posted: Fri Feb 08, 2013 2:50 pm
by mbetke
Using 1.03 here and strange my animation rendering is not working properly.
I made the parts I want to be moved an "Octane proxy" but one "rolling out" effect is not working. I unchecked also "update geometry".
basically it is like a carpet which unrolls. I did it with an animated gizmo on a bend modifer. It seems this doesn't work in Octane?
Also my camera doesn't move. Whats up here? I think it was possible to have animations withou needing to export all geometry again every frame?
EDIT: I also checked "autoupdate movable proxy".
Re: Animation rendering broken??
Posted: Fri Feb 08, 2013 9:19 pm
by Karba
mbetke wrote:Using 1.03 here and strange my animation rendering is not working properly.
I made the parts I want to be moved an "Octane proxy" but one "rolling out" effect is not working. I unchecked also "update geometry".
basically it is like a carpet which unrolls. I did it with an animated gizmo on a bend modifer. It seems this doesn't work in Octane?
Also my camera doesn't move. Whats up here? I think it was possible to have animations withou needing to export all geometry again every frame?
EDIT: I also checked "autoupdate movable proxy".
Can I have your scene?
[email protected]
Re: Animation rendering broken??
Posted: Fri Feb 08, 2013 9:34 pm
by mbetke
I'm a bit stupid. I had to check update animation geometry.
For some reasons I thought it will result complete export of whole scene. Maybe it was the case in pre-instances times.
After clicking the checkbox my geom updated fast without reexport of whole scene.
Re: Animation rendering broken??
Posted: Fri Feb 08, 2013 11:41 pm
by Karba
mbetke wrote:I'm a bit stupid. I had to check update animation geometry.
For some reasons I thought it will result complete export of whole scene. Maybe it was the case in pre-instances times.
After clicking the checkbox my geom updated fast without reexport of whole scene.
What about camera? Does it work?
Re: Animation rendering broken??
Posted: Sat Feb 09, 2013 8:09 am
by mbetke
The image which gets saved has correct camera position.
The image inside the "buffer" is wrong.
Image in octane real time is correct too.
Re: Animation rendering broken??
Posted: Sat Feb 09, 2013 10:17 am
by suvakas
What the "update animation geometry" is supposed to do?
If it should only update animated geometry, then it's not working.
Suv