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Octane Sketchup Exporter Beta y [superseded]
Posted: Mon Jul 19, 2010 11:38 am
by TIG
Here's
beta.y
Hopefully this addresses all of the outstanding issues...
Folder-browser 'populate' code updated for Mac compatibility.
Ongoing problems with 'populate' running at right time across PC & Mac platforms resolved.
Sun-vector forced normalization addressed.
Glitch with lens/focal numerical values from the sliders with 'to_strings' corrected.
The MTL's 'Default_Material' now uses the model's active style's current 'FrontFaceColor' RGB values.
New status-bar tips and mouse-over tooltips added; and new 'Octane Render' Context-menu item and Toolbar added.
Dialog background now has 'rays' added from the Octane Render logo.
All users should upgrade to the new version.
Feedback please...
Re: Octane Sketchup Exporter Beta y
Posted: Mon Jul 19, 2010 12:01 pm
by radiance
Hey,
Just did a test on Mac OS X 10.6 and it works well, no issues yet.
The directory browser works fine now.
Attached a default export without *any* changes in octane from the current free sketchup Mac OS X version and a house model.
The last thing that remains, which i already said,
is that you need to disable the checkboxes for resolution, lens aperture radius, focal Depth (m), motion blur, sun direction, GPU devices.
EDIT: Just noticed this is indeed already done in the windows version, but not in the mac version, in the mac version all tickboxes are enabled/tickled by default.
About the GPU device selection, why are the checkboxes they greyed out / inactive ?
Doing a test now on windows to see if the javascript error this presents itself.
Radiance
Re: Octane Sketchup Exporter Beta y
Posted: Mon Jul 19, 2010 12:12 pm
by SurfingAlien
Hi!
this is working fine so far (no animation tested), but there's something different in the plugin UI (see screenshot: bigger fonts, some button glitches when pushed -non visible- etc.) at least on the Mac side
still some option is not accessible (greyed out or "unchangeable") like film resolution, vCards, etc. but I guess this has to be implemented yet?
cheers,
A
Re: Octane Sketchup Exporter Beta y
Posted: Mon Jul 19, 2010 12:19 pm
by radiance
Here's my windows test.
Not a single problem
The tickboxes are all correct to the guidelines.
The html bug is gone, which i used to have to press 'ignore' for.
Everything else seems to work fine.
Great work tig,
i think if you can get the mac version's tickboxes issue fixed, we have an official exporter
Some shots, the original sketchup file and plugin with defaults:

- original sketchup scene, octane plugin loaded with defaults, and i hit the render button
What it looks like in octane once the plugin has exported and launched octane:

- Default imported materials/textures from sketchup, this what appears after sketchup starts octane
Final result, just 1 minute (with one GTX480 GPU), made a few small tweaks (not enough), this model is very light so i get a very high FPS and smooth navigation.

- result, 1 minute tuning, 7 second render
Thanks
Radiance
Re: Octane Sketchup Exporter Beta y
Posted: Mon Jul 19, 2010 12:31 pm
by TIG
There should now be no noticeable difference between the PC and Mac version of the dialog - the 'defaulting' of check-boxes etc uses the same code for both... BUT for some reason I have yet to fathom the Mac's use of the standard 'populate' code is still not working as the PC's
All functions
should be available equally on PC and Mac, but the Mac version has gotten worse with the fixing of the PC js error messages... I might have to write a PC and a Mac version of the html code and try that.
Unsure about the font, size changes etc - perhaps a .css needs adjustment somewhere...
We've had a working PC version for sometime but the Mac version is still proving to be a real pain... I'll look at more tweaks...
We are doing two steps forward and one step back at the moment...
The GPU boxes should be unchecked and grayed-out
if the main [left-hand] box is not checked, otherwise when it's checked they should become available for checking...
Re: Octane Sketchup Exporter Beta y
Posted: Mon Jul 19, 2010 12:35 pm
by TIG
As an aside... I notice that the opacity/transparency 'd' value of the SKP's materials that is written into the MTL's materials is ignored by Octane - even on a first run or the first ever use of that material. Is it the intention to eventually read this - at the moment all materials come in opaque until you give them some transparency by editing them within Octane... Wouldn't it be best to read all of the values on the first use of any material - as it does for RGB etc ?