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Linear workflow in octane

Posted: Sun Jan 27, 2013 8:23 pm
by dkreset
So I read in one of the topics that octane is unable to do an inverse on the RGB value just yet, so is anyone doing linear work flow for octane here?

It would be nice if someone could clarify the linear work flow in octane... It makes things a lot easier for post processing!

Thanks in advance!

Re: Linear workflow in octane

Posted: Sun Jan 27, 2013 8:48 pm
by glimpse
I don't know if it's corect way or not.. =)
but here's my lwf approach:

* tweek the textures in PS before You import
* render out the stuff..
* use .exr output for most flexibility..

Re: Linear workflow in octane

Posted: Sun Jan 27, 2013 9:09 pm
by dkreset
Thnx for the fast response!

I was thinking about the same thing. It's a shame since the parameters are all there for the textures already.
Thanks for the verification! I guess tweaking before hand would be the way to go for now!