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Octane sculpt render!
Posted: Fri Jan 25, 2013 9:43 pm
by dkreset
Hello guys!
I am a character artist based in Vancouver and finally got my hands on Octane properly after holding onto the beta license for so long. I figured I'd post my first few images tested in octane. I used a mix material to simulate the clay SSS. I feel like the glossy needs much more tweaking to get a bit of a "wet look" but I think I will move on to texturing that actual bust and show that instead!
thanks for viewing

Re: Octane sculpt render!
Posted: Fri Jan 25, 2013 9:50 pm
by Refracty
very impressive
I think you could increase the size an intensity of the mesh lights slightly. So the great sculpt will come out more punchy.
Could you give some bg information?
App used, render time,...
Re: Octane sculpt render!
Posted: Sat Jan 26, 2013 7:44 pm
by aoktar
great modelling and rendering
Re: Octane sculpt render!
Posted: Sun Jan 27, 2013 12:04 am
by ROUBAL
Great sculpt work ! Imho, a better three points lighting would give more strength/contrast to the images. Espescially a rim lighting to separate better from the background.
Re: Octane sculpt render!
Posted: Tue Feb 12, 2013 10:55 pm
by dkreset
just some updates! The colors are not coming out as expected. I tried to understand linear workflow for octane but from the information i've gathered so far it seems backwards from what I do in vray and mentalray... so gonna take a bit more time to work out the kinks there. Another issue I ran into was my GPU not being fully used and textures stop being rendered because GPU was "running outta memory". I have a 3Gb GPU video card but it's only using 640 mbs of it so it's really frustrating. Got some helpful tips so will probably install a second video card and tweak some settings to see how it works out .....

Re: Octane sculpt render!
Posted: Thu Feb 14, 2013 12:39 am
by Nod64
Excellent work

Re: Octane sculpt render!
Posted: Thu Feb 14, 2013 12:43 am
by jmfowler
Nice! - the one above looks great, keep going!