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Black detected at wall with 100% specular - "OR benchmark 2"

Posted: Mon Jan 21, 2013 4:19 pm
by nuno1980
Original "Octane Render benchmark 2":
Image

I modified specular from 0.200 to 1.000 and roughness from 0.063 to 0.000 at glossy:
Image

look black sounds be bad running OR demo 1.00. ;) because I can't increase more than 32-depth at PMC kernel but new version will increase from 32- to 64- or 128-depth, ok?

download - look attachments - if you can't extract this file then please download "winrar". ;)

NOTE: sorry for bad english.

Re: Black detected at wall with 100% specular - "OR benchmar

Posted: Mon Jan 21, 2013 6:12 pm
by nuno1980
Look with attention attachments (bottom of my previous message) because people don't do download yet despite 17 viwers.

Re: Black detected at wall with 100% specular - "OR benchmar

Posted: Mon Jan 21, 2013 8:44 pm
by roeland
The download is just the OBJ file with the geometry.

This happens because the light rays are reflecting on the object, and Octane stops tracing after a set number of reflections. You can increase the maximum depth, but rendering will get very slow. Reflections like this are very rare in most scenes, so you won't see this problem often. The maximum depth of PMC is limited to 32, which is enough for most scenes.

--
Roeland

Re: Black detected at wall with 100% specular - "OR benchmar

Posted: Mon Jan 21, 2013 9:35 pm
by nuno1980
ok. I know and I'm not worried despite slow. ;) Is Fermi card not supported more than 32-depth? Or Octane Render software?

Re: Black detected at wall with 100% specular - "OR benchmar

Posted: Mon Jan 21, 2013 11:35 pm
by RayTracey
The maximum maxdepth is 2048 with the path tracing kernel.

Re: Black detected at wall with 100% specular - "OR benchmar

Posted: Tue Jan 22, 2013 12:31 am
by nuno1980
I have knew 2048-depth at path tracing kernel.

Is Fermi card not supported or does Octane Render software not support more than 32-depth at PMC kernel?

Re: Black detected at wall with 100% specular - "OR benchmar

Posted: Tue Jan 22, 2013 11:48 pm
by nuno1980
Please you should answer my question (my previous message).

Re: Black detected at wall with 100% specular - "OR benchmar

Posted: Wed Jan 23, 2013 12:49 am
by FooZe
roeland wrote:The download is just the OBJ file with the geometry.

This happens because the light rays are reflecting on the object, and Octane stops tracing after a set number of reflections. You can increase the maximum depth, but rendering will get very slow. Reflections like this are very rare in most scenes, so you won't see this problem often. The maximum depth of PMC is limited to 32, which is enough for most scenes.

--
Roeland
As stated by Roeland the max depth for PMC is 32.
Fermi's are fully supported.

Thanks
Chris.

Re: Black detected at wall with 100% specular - "OR benchmar

Posted: Thu Jan 24, 2013 4:53 am
by temp-64GTX
roeland wrote:The maximum depth of PMC is limited to 32
Why?

Small limits EVERYWHERE - is the one of the most terrible things in octane.

Re: Black detected at wall with 100% specular - "OR benchmar

Posted: Thu Jan 24, 2013 5:40 am
by abstrax
Because Octane renders on the GPU with very high computational power and fairly limited resources. And in any normal scene you never need more than 32 bounces.

That's life. Full of compromises ;)