New Light, New Year - Figure test
Posted: Sun Jan 13, 2013 7:43 pm
Revisiting one of my earlier Octane tests, based on one of Mec4D's character textures & hair systems, with the new daylight system & material updates courtesy of OctaneRender 1.02. All "post work" (bloom, glare, vignetting, film response & white balance) were done "in camera" inside of Octane. I'm loving the continuing advancements being put into Octane, and am anxiously awaiting the Daz Studio plugin & (hopefully) vector or open subdiv displacement support in the near future.
PMC rendered to 16K (although it was looking quite nice around 2400), on a single GTX470, in a little over 4 hours. Path tracing would have only taken an hour & ten minutes to do it at this 720p resolution, but I wanted to see the difference in the eye material between the two. The difference is negligible.
PMC rendered to 16K (although it was looking quite nice around 2400), on a single GTX470, in a little over 4 hours. Path tracing would have only taken an hour & ten minutes to do it at this 720p resolution, but I wanted to see the difference in the eye material between the two. The difference is negligible.