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dark outline on cylindrical object

Posted: Sun Dec 30, 2012 6:25 pm
by Refracty
Octane renders a dark line on the outside of a bottle when I do a turntable rendering in Full HD (not every frame).
I know that this happens often when there is a cylindrical object and the tesselation is not fine, but in this case the mesh is high res.
The flickering of this line created the need for a lot of post work.
Playing with rayEpsilon didn't improve the result...
This is not a new phenomenon but it is very important to solve this otherwise it is not very useful for animation.
Any information if this can be tackled somehow?


...unfortunately I can only show a crop...

Re: dark outline on cylindrical object

Posted: Sun Dec 30, 2012 9:44 pm
by face_off
Have you tried turning smoothing on (or off)?

Re: dark outline on cylindrical object

Posted: Mon Dec 31, 2012 2:02 pm
by Refracty
unfortunately smoothing on or off doesn't make a difference

Re: dark outline on cylindrical object

Posted: Mon Dec 31, 2012 2:08 pm
by manalokos
rayepsilon

Re: dark outline on cylindrical object

Posted: Mon Dec 31, 2012 7:29 pm
by profbetis
What about ray bounces? it might be getting trapped in a refraction/reflection loop at an extreme angle like that.

Re: dark outline on cylindrical object

Posted: Tue Jan 01, 2013 1:53 pm
by face
Which material, specular?

face

Re: dark outline on cylindrical object

Posted: Tue Jan 01, 2013 5:20 pm
by Refracty
In many cases the diffuse material doesn't has this problem, butt glossy and spec has.
This only happens on very close shots (or high resolution) near the cylindrical object on some view angles.

Re: dark outline on cylindrical object

Posted: Tue Jan 01, 2013 11:15 pm
by face
Also a shader issue...

face

Re: dark outline on cylindrical object

Posted: Wed Jan 02, 2013 7:39 am
by Refracty
thanks
Lets hope they gonna fix this soon.