dark outline on cylindrical object
Posted: Sun Dec 30, 2012 6:25 pm
Octane renders a dark line on the outside of a bottle when I do a turntable rendering in Full HD (not every frame).
I know that this happens often when there is a cylindrical object and the tesselation is not fine, but in this case the mesh is high res.
The flickering of this line created the need for a lot of post work.
Playing with rayEpsilon didn't improve the result...
This is not a new phenomenon but it is very important to solve this otherwise it is not very useful for animation.
Any information if this can be tackled somehow?
...unfortunately I can only show a crop...
I know that this happens often when there is a cylindrical object and the tesselation is not fine, but in this case the mesh is high res.
The flickering of this line created the need for a lot of post work.
Playing with rayEpsilon didn't improve the result...
This is not a new phenomenon but it is very important to solve this otherwise it is not very useful for animation.
Any information if this can be tackled somehow?
...unfortunately I can only show a crop...