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Skin surface
Posted: Wed Dec 19, 2012 8:06 pm
by BorisGoreta
Testing skin rendering in Octane. 3D scan model from
http://www.3dscanstore.com/index.php/default/freescan
Just one color map used. It is just a simple Specular material. Looks pretty good out of the box !
I have attached the scene. Just grab the obj and texture from the ten24 link.
Re: Skin surface
Posted: Thu Dec 20, 2012 11:59 am
by boeing727223
Cool, so this is just a texture map plugged into specular with no SSS? Nice job!

Re: Skin surface
Posted: Thu Dec 20, 2012 12:34 pm
by foxid
unreal real
Re: Skin surface
Posted: Fri Dec 21, 2012 1:08 am
by face_off
Thank you so much for providing the OBJ - it is amazing!
Re: Skin surface
Posted: Fri Dec 21, 2012 8:43 pm
by silviotoledo
How much time to render? How many SSS layers?
Re: Skin surface
Posted: Fri Dec 21, 2012 9:31 pm
by face_off
For mine? I think it was around the 2 min mark, but I only have a GTX 550Ti. SSS was as per
http://poserphysics.blogspot.com/2012/1 ... hader.html, but with the bump removed and the scale at around 1. Slight modification to the glossy too.
Re: Skin surface
Posted: Sun Dec 23, 2012 5:32 pm
by silviotoledo
Thanks face_off
I'm planning acquire octane render for massive character rendering when the lightwave plugin will be available. Last face close up I tried using lightwave SSS required 30 minutes rendering on an i7 processor.
BorisGoreta, have you tried the same render on lightwave itself? How about your rendering time?
Silvio Toledo