Batch Render -- different issues?
Posted: Tue Dec 11, 2012 8:12 am
Hi everyone,
I saw a thread with issues regarding the batch render function not working, but I don't seem to be having the same issues error-message wise.
Truthfully, I may just not be setting it up correctly...but I'm not doing anything differently than I would for another render engine, I don't believe.
Anyway, I'm in maya 2012, have both the standalone & plugin running & activated as far as I can tell, newest versions. The liveDB works fine in maya, as does the ipr view.
However, when I do a batch render, it either renders 1 frame & stops, or says "render complete" when I render a frame that's already finished previously in the viewport...it never goes to the next frame though. I have my render settings setup for a 1-96 frame range, and have my settings in-place as well (as far as I can tell).
Any help would be great, as I'd love to be able to let it render away.
Thanks so much!
John
// Warning: Renderer "OctaneRender" does not provide batch rendered options. //
// Result: Saving temporary file: G:/projects/ipi_contest/jungle_chase/source/maya/00_maya_jungle/scenes/jungle_maya_integrated____ocatne_trees_11__912.mb //
// Result: Rendering with OctaneRender®... //
// Result: Rendering Completed. See mayaRenderLog.txt for information. //
system "\"C:/Program Files (x86)/OctaneRender for Maya/OctaneMaya Plugin v2.58 beta.pdf\"";
-----
here's from when I startup:
requires "OctanePlugin" "v1.0 RC3c beta";
# Octane data types are registered...
# Octane nodes are registered...
# Octane settings store is registered...
# Octane settings instance is created...
# Octane camera is registered...
# Octane tool shelf commands are registered...
# Octane scene translator is registered...
# Starting Octane engine...
# Octane plugin is activated.
# Octane materials LiveDB swatches refresh started...
updateRendererUI;
# Octane UI is registered...
# ...done in 0 min. 4 sec.
I saw a thread with issues regarding the batch render function not working, but I don't seem to be having the same issues error-message wise.
Truthfully, I may just not be setting it up correctly...but I'm not doing anything differently than I would for another render engine, I don't believe.
Anyway, I'm in maya 2012, have both the standalone & plugin running & activated as far as I can tell, newest versions. The liveDB works fine in maya, as does the ipr view.
However, when I do a batch render, it either renders 1 frame & stops, or says "render complete" when I render a frame that's already finished previously in the viewport...it never goes to the next frame though. I have my render settings setup for a 1-96 frame range, and have my settings in-place as well (as far as I can tell).
Any help would be great, as I'd love to be able to let it render away.
Thanks so much!
John
// Warning: Renderer "OctaneRender" does not provide batch rendered options. //
// Result: Saving temporary file: G:/projects/ipi_contest/jungle_chase/source/maya/00_maya_jungle/scenes/jungle_maya_integrated____ocatne_trees_11__912.mb //
// Result: Rendering with OctaneRender®... //
// Result: Rendering Completed. See mayaRenderLog.txt for information. //
system "\"C:/Program Files (x86)/OctaneRender for Maya/OctaneMaya Plugin v2.58 beta.pdf\"";
-----
here's from when I startup:
requires "OctanePlugin" "v1.0 RC3c beta";
# Octane data types are registered...
# Octane nodes are registered...
# Octane settings store is registered...
# Octane settings instance is created...
# Octane camera is registered...
# Octane tool shelf commands are registered...
# Octane scene translator is registered...
# Starting Octane engine...
# Octane plugin is activated.
# Octane materials LiveDB swatches refresh started...
updateRendererUI;
# Octane UI is registered...
# ...done in 0 min. 4 sec.