Cornea Specularity Problem
Posted: Sun Dec 02, 2012 6:36 pm
Hello,
I have been hitting a brick wall for quite some time now, when I'm trying to model cornea around the eye, but every time I get too close to the surface of the white material surrounding Iris, the specular cornea seems to not let any light through to the iris/the white stuff(see picture)..
Is there any solution to this? Am I doing something wrong?
I have path-tracing set up with 6 bounces, and the specular mat IS volumetric with no holes and RI set at 1.33.
Any help?
I have been hitting a brick wall for quite some time now, when I'm trying to model cornea around the eye, but every time I get too close to the surface of the white material surrounding Iris, the specular cornea seems to not let any light through to the iris/the white stuff(see picture)..
Is there any solution to this? Am I doing something wrong?
I have path-tracing set up with 6 bounces, and the specular mat IS volumetric with no holes and RI set at 1.33.
Any help?