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UV maps problem

Posted: Thu Nov 29, 2012 2:29 am
by PAQUITO
This problem is driving me crazy. I have no idea what to do, but the textures don´t show in the render. What am I doing wrong?

Image

I attach the obj file so you can take a look if you want.

Re: UV maps problem

Posted: Thu Nov 29, 2012 3:11 am
by FooZe
Hi PAQUITO,

Yes, please upload the obj+mtl file. This is most likely an export problem.
If you use the deep_channel_kernel in texture co-ordinates mode then you can see if the UV's are getting through ok.
The geometry should be shaded from black (0,0) with Green along one axis (0 through 1) and Red along the other, if the UV's are getting through.
UVs.jpg
What modeling program are you using?

Thanks
Chris.

Re: UV maps problem

Posted: Thu Nov 29, 2012 2:25 pm
by PAQUITO
I use Modo to export.

When I change to texture coordinates it appears all black.

The obj+mtl is attached.

Re: UV maps problem

Posted: Thu Nov 29, 2012 3:16 pm
by PAQUITO
Ok, it´s solved. Investigating through another forums I´ve found a bug in Modo, where if you don´t map every single poly in the mesh, the uvmap will not be exported in the obj, what is a complete pain in the ass, but well, it´s the only way by now until the live plugin is developed.

I did the mapping again on every poly of the mesh, then organized the map where I want textures, and leaving the rest scaled down to a tiny area of the uvmap, so it doesn´t bother.

Plus, you´ll have to delete the normal map of the obj and also make everything triangles. Some Modo user should find this info practical.

Re: UV maps problem

Posted: Thu Nov 29, 2012 11:18 pm
by FooZe
Hi PAQUITO,

Ok thanks, i'm glad you got it sorted.

Cheers
Chris.