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Mapping Coordinates Update
Posted: Sun Nov 25, 2012 12:59 pm
by gueoct
Why do Mapping coordinates changes need a full, often timeconsuming reload of the geometry?
Is it possible to have them updating in realtime like any other material change?
Re: Mapping Coordinates Update
Posted: Mon Nov 26, 2012 7:59 am
by 3form
+1
Re: Mapping Coordinates Update
Posted: Mon Nov 26, 2012 9:38 am
by suvakas
Mesh "changes" when UV changes cause UV and geometry vertices are related.
That's why it needs to be reloaded.
Re: Mapping Coordinates Update
Posted: Mon Nov 26, 2012 9:51 am
by GeorgeR
If you're changing the coordinates in a modifier or the base object then it will cause a geometry update, but if you're doing it in the shader, it should be... well... shader based, so it would indeed be odd if theres a full update.
Re: Mapping Coordinates Update
Posted: Mon Nov 26, 2012 1:05 pm
by suvakas
If you do it with shader then UV's don't actually change. It changes texture transformation and it works in realtime with Octane.
Suv
Re: Mapping Coordinates Update
Posted: Mon Nov 26, 2012 6:13 pm
by gueoct
suvakas wrote:..........cause UV and geometry vertices are related.
That´s true, indeed...
Thanks!