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Rendering Comparison to catch "deadline"

Posted: Sat Nov 24, 2012 2:14 am
by ardian_ian
Hi guys just want to share how amazingly octane can do....
I make a comparison between render kernel, time and result just to fight with our enemies "deadline".
So here we go..., C4D + Octane in action
Comparison between both of them
dinning set resto_Octane Comparison.jpg
Done with path tracing around 1h
bed time.jpg
Done with direct light in about 15-20minutes (forgot exactly but less than 30minutes)
read 1 low ISO NR.jpg
Done with direct light in about 15-20minutes
the space.jpg
And here is the animation (please watch on HD)
I takes around 8hours to render all scene with direct light
surprisingly the result is not that bad...


Cheers
Ian

Re: Rendering Comparison to catch "deadline"

Posted: Sat Nov 24, 2012 3:35 am
by MaTtY631990
really good and realistic :) . I love the animation and the time to do them seems to make direct light the acceptable chose for doing interior animations for this moment in time.

Re: Rendering Comparison to catch "deadline"

Posted: Sat Nov 24, 2012 3:57 am
by Tugpsx
Great work. Love the simplicity of using DL to get great images and animation

Re: Rendering Comparison to catch "deadline"

Posted: Sat Nov 24, 2012 9:29 am
by paoloverona
really impressive! :shock:

which option for Direct Light was used?, the comparison of the table seems to be with the AO mode....but in the others I think that you used the Diffuse mode, isn't it?

Cheers, Paolo

Re: Rendering Comparison to catch "deadline"

Posted: Sat Nov 24, 2012 2:27 pm
by PAQUITO
I honestly don´t understand why to use path tracing, since direct light with diffuse GI enabled can get virtually identical results in half the time.

Re: Rendering Comparison to catch "deadline"

Posted: Sat Nov 24, 2012 2:33 pm
by ROUBAL
Direct lighting gives poor results when you have transparent glossy materials.

The best result is imho when compositing a Pathtracing render and a Direct lighting render. Obviously it takes longer, but you get both advantages of the AO and good transparencies.

Re: Rendering Comparison to catch "deadline"

Posted: Sat Nov 24, 2012 3:59 pm
by ardian_ian
Thanks guys!! :)
all direct light was created in AO mode..,
i was only adjust the "speculardepth" and "glossydepth" bit higher to get the correct reflection & refraction.

Cheers
Ian

Re: Rendering Comparison to catch "deadline"

Posted: Sun Nov 25, 2012 8:33 am
by gabrielefx
very good!

how many gpus? type?

now it's time to check how Octane runs on K20s...

Re: Rendering Comparison to catch "deadline"

Posted: Sun Nov 25, 2012 2:46 pm
by PAQUITO
Ardian, since my little company recently switched to Octane, I´ve posted an article about that in my website, using one of your images in this thread. I hope you don´t mind. If you want to see the article (it´s in Spanish) the url is: http://www.factor3d.com/2012/11/25/actu ... ne-render/

If you want me to remove it or whatever, just let me know. Congratulations for those great images :D

Re: Rendering Comparison to catch "deadline"

Posted: Mon Nov 26, 2012 1:30 am
by ROUBAL
Yes, I was lost in my thoughs about AO and else, and forgot to say : very good images ! ;)