Page 1 of 2
Why does these two images look so different?
Posted: Sun Nov 18, 2012 12:14 pm
by Welti
The OctaneRender and LuxRender output of the same scene. Why are they looking so different? In Lux the light source is at medium power, in Octane it has the highest value (100000.0000). I know the lightsource is very small (0.01x0.01x0.01 Blender Units) but i thought OctaneRener could compare to the big CPU-Based unbiased Raytracer.
Re: Why does these two images look so different?
Posted: Sun Nov 18, 2012 12:18 pm
by MaTtY631990
Did you make sure scale is the same for both engines.
Re: Why does these two images look so different?
Posted: Sun Nov 18, 2012 12:28 pm
by Welti
They are the same (for both the light source is 2cmx2cmx2cm). Even SLG does it right:
Re: Why does these two images look so different?
Posted: Sun Nov 18, 2012 4:07 pm
by mib2berlin
Hi Welti, could you post the blend?
Cheers, mib.
Re: Why does these two images look so different?
Posted: Sun Nov 18, 2012 4:36 pm
by Welti
Of course, here it is.
Re: Why does these two images look so different?
Posted: Sun Nov 18, 2012 7:57 pm
by benjamin9999
the octane output looks like directlighting instead of pt or pmc.
Re: Why does these two images look so different?
Posted: Sun Nov 18, 2012 8:45 pm
by mib2berlin
It would be interesting to post this file in luxrender forum.
My tests with SLG3 pathtracing and Indigo looks similar to Octane, SLG3 BiDir Pathtracing (CPU) looks very different.
It is something wrong here (or there).

For spots you can use IES lights in Octane, manual page 119, it is much more effective.
Cheers, mib.
EDIT: Rendertime 2 Minutes/Pathtracing.
Re: Why does these two images look so different?
Posted: Sun Nov 18, 2012 9:54 pm
by roeland
To get some caustics under the sphere you can try to set the caustic blur parameter to 0.1. You need the latest build (v1.00 RC3) in the release candidates forum for that.
mib, what material settings did you use for that render?
--
Roeland
Re: Why does these two images look so different?
Posted: Sun Nov 18, 2012 10:10 pm
by mib2berlin
Hi roeland, room is standard diffuse, glas is 1.0 reflection, 0.8 transmission.
Lightning is a small plane with erco IES file.
I use very high motion blur for testing only.
The problem is Welti´s file renders very different in Luxrender and Octane and Luxrender is a full spectral render engine which work physical correct.
Cheers, mib.
Re: Why does these two images look so different?
Posted: Mon Nov 19, 2012 7:41 pm
by Welti
Luxrender is a full spectral render engine
Octane not?
Where can i download 1.00 RC3?